| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon | |
| SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel. | |||
| 2019-11-23 | VideoCommon: Make use of fmt outside of shader generators | Lioncash | |
| Migrates most of VideoCommon over to using fmt, with the exception being the shader generator code. The shader generators are quite large and have more corner cases to deal with in terms of conversion (shaders have braces in them, so we need to make sure to escape them). Because of the large amount of code that would need to be converted, the conversion of VideoCommon will be in two parts: - This change (which converts over the general case string formatting), - A follow up change that will specifically deal with converting over the shader generators. | |||
| 2019-05-29 | VideoCommon/NetPlayGolfUI: Default the destructor in the cpp file | Lioncash | |
| Ensures the destruction logic is kept local to the translation unit. It also doesn't really do much to have it specified in the header. | |||
| 2019-05-29 | VideoCommon/NetPlayGolfUI: Initialize netplay_client in the constructor ↵ | Lioncash | |
| initializer list | |||
| 2019-04-05 | Add imgui golf mode overlay | Techjar | |
