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path: root/Source/Core/VideoCommon/Src/EmuWindow.cpp
AgeCommit message (Collapse)Author
2012-06-11Remove "Disable Lighting".NeoBrainX
2012-05-29Fix changing internal resolution via hotkeys (settings above 1.5x weren't ↵NeoBrainX
accessible anymore before).
2011-12-19fixed a freeze on emu shutdown in windows buildnitsuja
2011-08-26buildfix ON MASTER!! :<Shawn Hoffman
(I am sonic's babysitter)
2011-08-26Have the ability to disable screensaver due to Nvidia + Displayport can ↵Ryan Houdek
cause annoying flickering Bring up to standards guidelines and also support Windows Switch this around...
2011-04-29Quick fix for Dolphin crashing when using 3D and clicking anywhere on ↵Matt Callaghan
screen. Basically just re-adding something that I removed a while ago... it wasn't needed anymore, apparently it is again. Note: Newest nVidia drivers break Dolphins 3D (270.xx), not sure why yet, gonna ask around. It really confused me though when trying to fix this issue, spent at least an hour trying to figure out what the hell was going on. I eventually realised a build I knew worked in 3D was having issues... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7487 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22Sorry, apparently that last commit was pointless. Removing most of it. Best ↵Matt Callaghan
have as little 3D Vision mess in the code as possible. But hey, at least somewhere along the line someone fixed hotkeys for us 3D Vision users. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7397 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-22More 3D Vision related stuff. This is the last one I promise.Matt Callaghan
Hotkeys now work when running 3D Vision. You've just got to select the render window first (as in click on the fullscreen image), don't ask me why, it's something to do with RendererHasFocus in Frame.cpp. Annoyingly, escape crashes the emulator and the screenshot button doesn't do anything, though I guess any other hotkey should be working. I wouldn't usually commit this but I remember someone really wanting to be able to connect their Wiimote while in 3D, so I figured I might aswell. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7396 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21Partial fix for 3D Vision.Matt Callaghan
It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like. It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-16Fix the video software backend. (closes issue 4269)sl1nk3.s
Some warning fixes and cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7361 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-15A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to ↵Jordan Woyak
attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-24fixes issue 4147Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7235 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20windows: fix crash on closeShawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7209 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-14Some work on changing comments, log messages, and variable and function ↵Glenn Rice
names to reflect that the plugins are not plugins anymore. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04D3D11: Implement EFB format reinterpretation.NeoBrainX
Now someone port this to OpenGL please, kthxbye. Fix some warnings, fix a wrong string, ... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7061 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31Fix *BSD build.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7002 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into ↵Jordan Woyak
Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07Add anvideo config option to automatically resize the render window to the ↵donkopunchstania
size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19Win32-only:NeoBrainX
- Merge the EmuWindow class to VideoCommon. - Implement free look in the D3D plugins. Seems like it had broken before though; only rotating the view works.. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6616 8ced0084-cf51-0410-be5f-012b33b47a6e