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path: root/Source/Core/VideoCommon/Src/TextureCacheBase.cpp
AgeCommit message (Expand)Author
2012-01-31TextureCacheBase: Small changeNeoBrainX
2012-01-31TextureCacheBase: De-uglify texcache entry lookup even more + documentationNeoBrainX
2012-01-31TextureCacheBase: Force autogenerating mipmaps if custom textures are usedNeoBrainX
2012-01-31TextureCacheBase: De-uglify entry lookup a bitNeoBrainX
2012-01-31TextureCacheBase: Kill deprecated entry member isNonPow2NeoBrainX
2012-01-31TextureCacheBase: Simplify texture cache entry initializationNeoBrainX
2012-01-31TextureCache: Renaming some variablesNeoBrainX
2011-12-10VideoCommon: Fix upper and lower depth bytes being switched when performing Z...NeoBrainX
2011-03-01More conversion from char * to std::string.Glenn Rice
2011-02-28Convert GetUserPath to return a std::string instead of a const char *. This ...Glenn Rice
2011-02-26Add EFB encode-to-RAM support in DX11 backend. It could probably be simplifie...Nolan Check
2011-02-25added the possibility to allocate aligned memory, an use it to allocate the b...Rodolfo Osvaldo Bogado
2011-02-08Defer texture invalidation to the video thread from the video configuration d...baby.lueshi
2011-02-05The compiler need not obey the static keyword, so to avoid linkerSoren Jorvang
2011-02-05Changes to hi-res textures. Textures now load correctly when loading/saving a...baby.lueshi
2011-02-04Change the recent speedup to the hashing function to fall back to the old ver...baby.lueshi
2011-02-02Remove PluginSpecs.h. Merge the few needed enums from that file into Common....Glenn Rice
2011-01-31Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolph...Jordan Woyak
2011-01-29* Changed the Projection Hack option in game properties to "Custom Projectio...gnick79
2011-01-27Clean out the long since bit-rotted video profiling code.Soren Jorvang
2011-01-07normalize the efb to texture process for color textures to make it work the s...Rodolfo Osvaldo Bogado
2011-01-05improve z copy a little further in 4 bits copy,Rodolfo Osvaldo Bogado
2011-01-05corrected a little error in my last commitRodolfo Osvaldo Bogado
2011-01-05corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to...Rodolfo Osvaldo Bogado
2011-01-02D3D9: Make sure to use powers of two as render target dimensions if it's need...NeoBrainX
2010-12-27All 64-bit capable Macs have the SSSE3 extension.Soren Jorvang
2010-12-27Yet another ClearScreen fix, should be the last one now.NeoBrainX
2010-12-27First Experimental Commit:Rodolfo Osvaldo Bogado
2010-12-18**Changes**gnick79
2010-12-10VideoCommon: Use integer arithmetic instead of floating point arithmetic when...NeoBrainX
2010-12-05Merged the D3D9 debugger into VideoCommon/VideoUICommon:NeoBrainX
2010-11-24DX11: Fix mipmaps. Someone forgot creating them at the proper time ;PNeoBrainX
2010-11-21Polish, fix and otherwise improve the video plugin configuration dialog:NeoBrainX
2010-11-18Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class t...Jordan Woyak
2010-11-07Updated with a less aggressive optimisation to EFB copy to RAM. The destinat...skidau
2010-11-06Optimised EFB copy to RAM.skidau
2010-10-24Fix a major speed regression from r6288:NeoBrainX
2010-10-20Clarify texture cache code. Previously, there were THREE sets of texture dime...Nolan Check
2010-10-20Goto'ing past variable initializations is undefined behavior.Soren Jorvang
2010-10-19Merged common texture cache code from video plugins into VideoCommon. (DX11 n...Jordan Woyak