| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2024-10-10 | Modernize `std::find` with ranges | mitaclaw | |
| 2024-08-14 | Use 'contains' method | Dr. Dystopia | |
| 2024-06-01 | VideoCommon: pull texture sampler out of texture cache so that it can be ↵ | iwubcode | |
| used in other places in the future | |||
| 2024-04-20 | VideoCommon: Use GetSpanForAddress safely in texture decoding | JosJuice | |
| Now only VertexLoader remains... But that one might be tricky. | |||
| 2024-04-09 | VideoCommon: Remove calls to GetPointer | JosJuice | |
| This fourth part of my series of patches to get rid of unsafe uses of GetPointer takes care of the "easy" cases in VideoCommon. Three uses of GetPointer now remain in Dolphin: VertexLoaderManager, TextureInfo, and the software renderer's TextureSampler. | |||
| 2024-03-21 | VideoCommon: Scan texture dumping directory + subdirectories to not re-dump ↵ | Jordan Woyak | |
| existing files. | |||
| 2024-01-12 | FifoRecorder: Move instance to System. | Admiral H. Curtiss | |
| 2023-12-15 | VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ↵ | iwubcode | |
| 2D texture, a texture array, or a cube map; support 2D texture type across backends Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com> | |||
| 2023-12-09 | VideoCommon: prevent a potential custom texture crash that can occur when a ↵ | iwubcode | |
| shared_ptr gets released while a pointer to its member data is still being used | |||
| 2023-11-28 | Remove _M_X86 in favour of _M_X86_64 | Zopolis4 | |
| 2023-11-26 | VideoCommon: move texture dump function out of texture cache to its own free ↵ | iwubcode | |
| function so it can be used elsewhere. Doing this change may also slightly improve performance of this operation | |||
| 2023-10-10 | VideoCommon: instead of using 'CustomTextureData' directly, use ↵ | iwubcode | |
| 'TextureData' for texture assets, this allows us to provide additional metadata for textures. Such as a sampler or type information (to distinguish cube maps) | |||
| 2023-09-03 | Merge pull request #12102 from iwubcode/cubemap_custom_texture | JMC47 | |
| VideoCommon: add ability to load cube maps into custom texture data | |||
| 2023-09-03 | Merge pull request #12148 from ↵ | Admiral H. Curtiss | |
| Dentomologist/fifo_convert_memoryupdate_type_to_enum_class Fifo: Convert MemoryUpdate::Type to enum class | |||
| 2023-09-02 | VideoCommon: add loading cube maps from DDS files and loading it into our ↵ | iwubcode | |
| custom texture object. Custom texture object now has the concept of slices in addition to levels. Traditional custom textures have a single slice | |||
| 2023-09-02 | Fifo: Convert MemoryUpdate::Type to enum class | Dentomologist | |
| 2023-09-01 | TextureCacheBase: Add m_ prefix to member variables | Dentomologist | |
| 2023-07-19 | VideoCommon: skip the texture dump if the texture is using a custom texture, ↵ | iwubcode | |
| regardless of whether or not it is loaded yet | |||
| 2023-07-09 | Merge pull request #12022 from iwubcode/texture_create_gmod_impl | Admiral H. Curtiss | |
| VideoCommon: call into graphics mods create texture callback | |||
| 2023-07-02 | VideoCommon: don't do pointer copies during graphics mod callback iteration | iwubcode | |
| 2023-07-02 | VideoCommon: call into graphics mods create texture callback, providing ↵ | iwubcode | |
| additional asset dependencies that trigger the texture to be reloaded | |||
| 2023-07-02 | Merge pull request #11991 from iwubcode/tcache_multiple_texture_dependencies | Admiral H. Curtiss | |
| VideoCommon: allow multiple texture assets to associate with a texture cache entry | |||
| 2023-07-02 | VideoCommon: add support for allowing a TextureCache entry to be associated ↵ | iwubcode | |
| with multiple assets | |||
| 2023-06-28 | VideoBackends: support multiple compute images for some backends (D3D, OGL, ↵ | iwubcode | |
| Vulkan) | |||
| 2023-06-20 | VideoCommon: move cached texture asset to 'CustomAsset' common code | iwubcode | |
| 2023-06-07 | InputCommon / VideoCommon: remove dynamic input reloading the texture cache, ↵ | iwubcode | |
| this is no longer needed, assets reload automatically! | |||
| 2023-06-07 | VideoCommon: introduce linked assets in TCacheEntry, allowing for assets to ↵ | iwubcode | |
| be reloaded | |||
| 2023-06-05 | Core / VideoCommon: update HiresTexture to use CustomAssetLoader | iwubcode | |
| 2023-06-02 | VideoCommon: move custom texture data to assets | iwubcode | |
| 2023-06-01 | Add compression option for texture dumps. | joon | |
| Enable through command line options: -C Graphics.Settings.TexturePNGCompressionLevel=[0-9] Or from GFX.ini: [Settings] TexturePNGCompressionLevel=[0-9] @see #10792 | |||
| 2023-04-14 | Merge pull request #11687 from Minty-Meeo/warnings | Léo Lam | |
| Resolve GCC/Clang Warnings | |||
| 2023-04-08 | VideoCommon: refactor GetTexture into a separate function for creation, ↵ | iwubcode | |
| separating the custom texture data path from the game's texture data path | |||
| 2023-04-06 | Resolve [-Wshadow] | Minty-Meeo | |
| 2023-03-01 | VideoCommon: remove HiResTexture DDS loading, update hirestexture logic to ↵ | iwubcode | |
| use custom texture data | |||
| 2023-02-09 | Apply suggestions from code review | Scott Mansell | |
| Co-authored-by: Mai <mathew1800@gmail.com> Co-authored-by: BhaaL <bhaalsen@gmail.com> Co-authored-by: iwubcode <iwubcode@users.noreply.github.com> | |||
| 2023-02-09 | Lint fixes | Scott Mansell | |
| 2023-02-09 | Move xfb tracking and IR scaling out of RenderBase | Scott Mansell | |
| 2023-01-31 | Expose Renderer's Framecount | Scott Mansell | |
| We don't want to move it, because we want to complete this refactor without changing savestate version | |||
| 2023-01-31 | Split out everying remaining from Swap | Scott Mansell | |
| 2023-01-31 | Move GraphicsMod out of RenderBase | Scott Mansell | |
| 2023-01-31 | Split AbstractGfx out of Renderer | Scott Mansell | |
| Almost all the virtual functions in Renderer are part of dolphin's "graphics api abstraction layer", which has slowly formed over the last decade or two. Most of the work was done previously with the introduction of the various "AbstractX" classes, associated with texture cache cleanups and implementation of newer graphics APIs (Direct3D 12, Vulkan, Metal). We are simply taking the last step and yeeting these functions out of Renderer. This "AbstractGfx" class is now completely agnostic of any details from the flipper/hollywood GPU we are emulating, though somewhat specialized. (Will not build, this commit only contains changes outside VideoBackends) | |||
| 2023-01-31 | TextureCache: Add content locking | Scott Mansell | |
| Texture cache occasionally mutates textures for efficiency. Which is awkward if we want to borrow those textures from texture cache to do something else, such as a graphics debugger, or async presentation on another thread. Content locking provides a way to signal that the contents of a texture cache entry should not change. Texture cache will be forced to use alternative strategies. | |||
| 2023-01-31 | TextureCache: Refactor with smart pointers | Scott Mansell | |
| The whole ownership model was getting a bit of a mess, with a some of special cases to deal with. And I'm planning to make it even more complex in the future. So here is some upfront work to convert it over to reference counted pointers. | |||
| 2023-01-31 | Move TCacheEntry out of TextureCacheBase | Scott Mansell | |
| Allows for fowards declaration | |||
| 2022-12-27 | VideoCommon: De-globalize PixelShaderManager class. | Admiral H. Curtiss | |
| 2022-12-09 | Core: Add option to force linear texture filtering. | Admiral H. Curtiss | |
| 2022-12-03 | HW/Memmap: Refactor Memory to class, move to Core::System. | Admiral H. Curtiss | |
| 2022-11-07 | VideoCommon: Add an option to disable mipmaps | TellowKrinkle | |
| Needed by M1 fifoci to work around a minor non-determinism bug | |||
| 2022-10-28 | VideoCommon: call texture load graphics mod hook when Dolphin loads a texture | iwubcode | |
| 2022-10-09 | VideoCommon: add structures to graphics mods to allow for future adding or ↵ | iwubcode | |
| removing parameters with less code overhead | |||
