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Core
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VideoCommon
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TextureCacheBase.cpp
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Commit message (
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Author
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-09
Merge pull request #5220 from stenzek/small-nonsquare-mips
Anthony
2017-04-07
TextureCache: Fix incomplete GPU texture decoding of non-square mips
Stenzek
2017-04-06
TextureCacheBase: remove duplicated variable
Michael Maltese
2017-04-04
TextureCacheBase: fix custom textures not being loaded
Michael Maltese
2017-04-01
VideoCommon: Changes to TextureCache to support decoding in backend
Stenzek
2017-03-25
TextureCacheBase: Convert bound_textures from a C array to a std::array
Lioncash
2017-03-22
TextureCache: Don't lock freed rendertargets for one frame.
degasus
2017-03-09
Merge pull request #5051 from stenzek/renderer-fixes
Markus Wick
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2016-12-27
TextureCache: Add a dirty bit for partial updates on overlapping EFB copies.
degasus
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-25
VideoCommon: use u32 for texture addresses
Tillmann Karras
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-15
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-12-06
Common: Add alignment header
Léo Lam
2016-10-29
DiscIO/SConfig: Rename GetUniqueID to GetGameID
JosJuice
2016-10-06
TextureCache: Don't re-use pooled textures within the same frame
Stenzek
2016-10-01
VideoBackends: Make TextureCache::CompileShaders return a bool
Stenzek
2016-08-30
TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.
Jules Blok
2016-08-07
Common: namespace MemoryUtil
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-06-18
TextureCache: Rename functions and add comments to clear up docs
Scott Mansell
2016-06-17
TextureCache: Track efb copies used in a partially updated texture
Scott Mansell
2016-04-09
Partial updates for paletted textures
mimimi085181
2016-04-09
Merge pull request #3752 from mimimi085181/remove-use-only-once-restriction-p...
Pierre Bourdon
2016-04-02
Partial texture updates: Allow the efb copy to start before the texture
mimimi085181
2016-03-27
Remove the restriction to apply efb copies only once as partial update
mimimi085181
2016-03-24
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
EmptyChaos
2016-03-16
Minor fixes to the partial updates code
mimimi085181
2016-03-16
Partial texture updates with parts of efb copies new version
mimimi085181
2016-02-14
Copy all layers of textures with CopyRectangleFromTexture
mimimi085181
2016-02-14
For partial texture updates check the dimensions of the efb copy and the targ...
mimimi085181
2016-01-30
Merge pull request #3480 from phire/memory_stride_too_small
Pierre Bourdon
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-13
TextureCacheBase: Change CalculateLevelSize to match D3D/OGL sizes
Stenzek
2016-01-09
Avoid the "Memory stride too small" assert
Scott Mansell
2015-12-29
Merge pull request #3407 from phire/fix_assert
Markus Wick
2015-12-29
HiresTextures: Remove the need to explicitly free SOIL allocated data
Lioncash
2015-12-29
TextureCache, fix an incorrect assert.
Scott Mansell
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-12-01
Fix lens flares in Mario Kart Wii.
Scott Mansell
2015-11-24
TextureCache: Allow the backends to return nullptr for textures.
degasus
2015-11-17
TextureCache: Fix crash for invalid textures.
degasus
2015-11-15
TextureCache: Rewrite EFB Copy control flow
degasus
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