| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-06-07 | zfreeze: cache vertex positions | Tillmann Karras | |
| Suggested by degasus. | |||
| 2015-05-25 | Merge pull request #2274 from degasus/disable_bbox | Ryan Houdek | |
| Disable bbox | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-25 | BBox: remove now unreachable SW bbox implementation | degasus | |
| 2015-05-25 | VideoCommon: Make BBox emulation optional | degasus | |
| 2015-03-18 | VertexLoaders: make positions more compact | Tillmann Karras | |
| 2015-02-25 | Formatting/Whitespace Cleanup | Stevoisiak | |
| Various fixes to formatting and whitespace | |||
| 2015-02-13 | Change RunVertices' function arguments. | Ryan Houdek | |
| This reduces some dumb state shuffling when calling the emitted vertex loaders. | |||
| 2015-01-26 | VertexLoader: small clean up | Tillmann Karras | |
| 2015-01-20 | VertexLoader: never reset alpha in 8888 colors | Tillmann Karras | |
| Fixes the opening menu of Xenoblade Chronicles. | |||
| 2015-01-20 | VertexLoader: remove weird line | Tillmann Karras | |
| 2015-01-20 | VertexLoader: remove non-JIT SSE code | Tillmann Karras | |
| 2015-01-19 | VertexLoader: fix position offset bug | Tillmann Karras | |
| 2015-01-18 | VertexLoader: add new JIT | Tillmann Karras | |
| 2015-01-18 | VertexLoader: remove old JIT | Tillmann Karras | |
| 2015-01-18 | DataReader: turn WritePointer into GetPointer | Tillmann Karras | |
| 2014-12-21 | VertexLoader: Skip vertices with position index = -1 | degasus | |
| 2014-12-21 | VertexLoader: Merge dummy functions | degasus | |
| 2014-12-21 | VertexLoader: Add a VertexLoader pointer to each function call | degasus | |
| 2014-12-21 | VideoCommon: split VertexLoaderBase from VertexLoader | degasus | |
| 2014-12-21 | VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager | degasus | |
| 2014-12-21 | VideoLoader: remove VAT_*_FRACBITS | degasus | |
| They are used to remove the flush amounts, but as we don't flush anymore on vertex loader changes (only on native vertex format right now), this optimization is now unneeded. This will allow us to hard code the frac factors within the vertex loaders. | |||
| 2014-12-09 | VideoCommon: clean up VertexLoader | degasus | |
| 2014-12-09 | VideoCommon: Rename s_pCurBufferPointer | degasus | |
| 2014-12-09 | VideoCommon: cleanup OpcodeDecoder | degasus | |
| 2014-12-03 | Vertex loader: optimize texmtx_write_float4 | Fiora | |
| Seems to be pretty high in the profile in some geometry-heavy games like The Last Story, and the compiler-generated assembly is terrifyingly bad, so SSE-ize it. | |||
| 2014-11-28 | Vertex loader: use ABI_CallFunction | Fiora | |
| Should result in faster/shorter code sequences on platforms where generated code is close enough to the code segment (e.g. Windows). | |||
| 2014-11-20 | Vertex Loader: SSE implementations of more position/texcoord/normal formats | Fiora | |
| ~35-45% faster NFS:HP2, possibly other vertex-bound games. | |||
| 2014-11-17 | OGL: implement bounding box support with ssbo | degasus | |
| This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. | |||
| 2014-11-05 | Host: Kill off Host_SysMessage | Lioncash | |
| Equivalent facilities already exist. | |||
| 2014-10-25 | Convert registersInUse to BitSet. | comex | |
| 2014-10-15 | Remove setting to enable or disable Bounding Box calculation. | crudelios | |
| 2014-10-10 | Get buildbot to compile. | crudelios | |
| 2014-10-10 | Reimplement Bounding Box calculation using the software renderer. | crudelios | |
| 2014-09-28 | Mechanical changes to move most CP state to a struct rather than separate ↵ | comex | |
| globals. The next commit will add a separate copy of the struct and the ability for LoadCPReg to work on it. | |||
| 2014-09-28 | Switch to an unordered_map as a micro-optimization. | comex | |
| 2014-09-28 | Fix threading issue with vertex loader JIT. | comex | |
| VertexLoader::VertexLoader was setting loop_counter, a *static* variable, to 0. This was nonsensical, but harmless until I started to run it on a separate thread, where it had a chance of interfering with a running vertex translator. Switch to just using a register for the loop counter. | |||
| 2014-09-28 | Some changes to VertexLoaderManager: | comex | |
| - Lazily create the native vertex format (which involves GL calls) from RunVertices rather than RefreshLoader itself, freeing the latter to be run from the CPU thread (hopefully). - In order to avoid useless allocations while doing so, store the native format inside the VertexLoader rather than using a cache entry. - Wrap the s_vertex_loader_map in a lock, for similar reasons. | |||
| 2014-09-08 | Include CommonTypes.h instead of Common.h. | Rohit Nirmal | |
| 2014-09-08 | Remove the inaccurately named ABI_PushAllCalleeSavedRegsAndAdjustStack (it ↵ | comex | |
| didn't preserve FPRs!) and replace with ABI_PushRegistersAndAdjustStack. To avoid FPRs being pushed unnecessarily, I checked the uses: DSPEmitter doesn't use FPRs, and VertexLoader doesn't use anything but RAX, so I specified the register list accordingly. The regular JIT, however, does use FPRs, and as far as I can tell, it was incorrect not to save them in the outer routine. Since the dispatcher loop is only exited when pausing or stopping, this should have no noticeable performance impact. | |||
| 2014-09-08 | Improve code and clarify parameters to ABI_Push/PopRegistersAndAdjustStack. | comex | |
| - Factor common work into a helper function. - Replace confusingly named "noProlog" with "rsp_alignment". Now that x86 is not supported, we can just specify it explicitly as 8 for clarity. - Add the option to include more frame size, which I'll need later. - Revert a change by magumagu in March which replaced MOVAPD with MOVUPD on account of 32-bit Windows, since it's no longer supported. True, apparently recent processors don't execute the former any faster if the pointer is, in fact, aligned, but there's no point using MOVUPD for something that's guaranteed to be aligned... (I discovered that GenFrsqrte and GenFres were incorrectly passing false to noProlog - they were, in fact, functions without prologs, the original meaning of the parameter - which caused the previous change to break. This is now fixed.) | |||
| 2014-09-06 | Split some parts of UpdateBoundingBox into multiple lines. Also, | Rohit Nirmal | |
| fix issues causing failure on Lint. | |||
| 2014-09-01 | VertexLoader: Change VtxDesc to use u64 instead of u32 | Pierre Bourdon | |
| This is required to make packing consistent between compilers: with u32, MSVC would not allocate a bitfield that spans two u32s (it would leave a "hole"). | |||
| 2014-08-30 | VideoCommon: Clean up brace placements | Lioncash | |
| 2014-08-04 | VertexLoader: do not prepare for vertices if we need to skip them | Pierre Bourdon | |
| 2014-08-03 | Merge pull request #428 from Sonicadvance1/x86_32-removal | Pierre Bourdon | |
| Remove x86_32 support from Dolphin. | |||
| 2014-08-03 | Remove x86_32 from VertexLoader. | Ryan Houdek | |
| 2014-08-02 | VertexLoader: Remove more global state dependencies (this time ↵ | Pierre Bourdon | |
| IndexGenerator and VertexManager) | |||
| 2014-07-26 | VertexLoader: Remove global state dependency on g_nativeVertexFmt | Pierre Bourdon | |
