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path: root/Source/Core/VideoCommon/VertexShaderGen.cpp
AgeCommit message (Expand)Author
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15VertexShaderGen: Fix far clipping.Jules Blok
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-08-15VertexShaderGen: Use reversed depth range.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-08-15VertexShaderGen: Clip z using user-defined clipping planes.Jules Blok
2016-08-15VertexShaderGen: Clamp to the console depth range.Jules Blok
2016-08-15VideoCommon: Implement depth range equation in vertex shader.Jules Blok
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-06-26Multithreadded Shadergen: Second Pass over vertex/lighting ShadergensScott Mansell
2016-06-26Remove global refrences from common code.Scott Mansell
2016-06-26Multithreadded Shadergen: First Pass over vertex/lighting ShadergensScott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-30ShaderGen: Only specify storage qualifier in interface block when neededStenzek
2016-03-26Merge pull request #3719 from Sonicadvance1/workaround_osx_video_driversPierre Bourdon
2016-03-17Merge pull request #3684 from Sonicadvance1/fix_vertexshadergen_assertsPierre Bourdon
2016-03-09Workaround OS X video driver bug #24983074Ryan Houdek
2016-02-29Remove two more asserts in VertexShaderGen.Ryan Houdek
2016-02-29Confirm with hardware test that the high bit of the input form is ignored.Ryan Houdek
2016-02-29Fix a few asserts in the VertexShaderGen.Ryan Houdek
2016-02-29Revert "Merge pull request #3578 from Armada651/forced-slow-depth"Jules Blok
2016-02-22Merge pull request #3578 from Armada651/forced-slow-depthJules Blok
2016-02-20VertexShaderGen: turn pseudo-mod into a simple andTillmann Karras
2016-02-08VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.Jules Blok
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-02ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...Stenzek
2015-12-28Merge pull request #3400 from lioncash/shadergenMarkus Wick
2015-12-26ShaderGenerators: Remove unnecessary inline keywordsLioncash
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-12-27Revert "ShaderGen: Toggle value of uninitialized color."Scott Mansell
2015-12-06ShaderGen: Toggle value of uninitialized color.degasus
2015-11-03VideoCommon: return code/uid from shader gensTillmann Karras
2015-11-01VideoCommon: flush vertex manager if components changeTillmann Karras
2015-10-29ShaderCaches: remove unneeded typedefsTillmann Karras
2015-10-23VertexShader: Remove 'special case' that has been disabled forever.Scott Mansell
2015-10-16VideoCommon: fix variable types fed to Write() functionIlia Mirkin
2015-09-06VideoBackends: Reimplement SSAA, now for D3D + OGLdegasus
2015-09-04Remove all of our workarounds for Qualcomm devices we don't support anymore.Ryan Houdek
2015-07-08Disables assert messages that seem to be invalid.Justin Chadwick
2015-06-24D3D: Cosmetics.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-22OGL: Depth range inversion.Jules Blok
2015-05-22VertexShaderGen: Use correct depth output when glClipControl is supported.Jules Blok
2015-04-23Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.Dwayne Slater
2015-02-25Formatting/Whitespace CleanupStevoisiak
2015-02-11ShaderGen: Fix pixel offset correctiondegasus