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VideoCommon
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VertexShaderGen.cpp
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Commit message (
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Author
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
VertexShaderGen: Fix far clipping.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-08-15
VertexShaderGen: Use reversed depth range.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
2016-08-15
VertexShaderGen: Clamp to the console depth range.
Jules Blok
2016-08-15
VideoCommon: Implement depth range equation in vertex shader.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Remove global refrences from common code.
Scott Mansell
2016-06-26
Multithreadded Shadergen: First Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-30
ShaderGen: Only specify storage qualifier in interface block when needed
Stenzek
2016-03-26
Merge pull request #3719 from Sonicadvance1/workaround_osx_video_drivers
Pierre Bourdon
2016-03-17
Merge pull request #3684 from Sonicadvance1/fix_vertexshadergen_asserts
Pierre Bourdon
2016-03-09
Workaround OS X video driver bug #24983074
Ryan Houdek
2016-02-29
Remove two more asserts in VertexShaderGen.
Ryan Houdek
2016-02-29
Confirm with hardware test that the high bit of the input form is ignored.
Ryan Houdek
2016-02-29
Fix a few asserts in the VertexShaderGen.
Ryan Houdek
2016-02-29
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
Jules Blok
2016-02-22
Merge pull request #3578 from Armada651/forced-slow-depth
Jules Blok
2016-02-20
VertexShaderGen: turn pseudo-mod into a simple and
Tillmann Karras
2016-02-08
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.
Jules Blok
2016-01-17
VideoCommon: Header cleanup
Lioncash
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2015-12-28
Merge pull request #3400 from lioncash/shadergen
Markus Wick
2015-12-26
ShaderGenerators: Remove unnecessary inline keywords
Lioncash
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-12-27
Revert "ShaderGen: Toggle value of uninitialized color."
Scott Mansell
2015-12-06
ShaderGen: Toggle value of uninitialized color.
degasus
2015-11-03
VideoCommon: return code/uid from shader gens
Tillmann Karras
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-10-23
VertexShader: Remove 'special case' that has been disabled forever.
Scott Mansell
2015-10-16
VideoCommon: fix variable types fed to Write() function
Ilia Mirkin
2015-09-06
VideoBackends: Reimplement SSAA, now for D3D + OGL
degasus
2015-09-04
Remove all of our workarounds for Qualcomm devices we don't support anymore.
Ryan Houdek
2015-07-08
Disables assert messages that seem to be invalid.
Justin Chadwick
2015-06-24
D3D: Cosmetics.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-22
OGL: Depth range inversion.
Jules Blok
2015-05-22
VertexShaderGen: Use correct depth output when glClipControl is supported.
Jules Blok
2015-04-23
Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.
Dwayne Slater
2015-02-25
Formatting/Whitespace Cleanup
Stevoisiak
2015-02-11
ShaderGen: Fix pixel offset correction
degasus
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