| Age | Commit message (Expand) | Author |
|---|---|---|
| 2014-03-14 | LightingShaderGen: Perform some lighting calculations with integers. | Tony Wasserka |
| 2014-03-14 | ShaderGen: Store material uniforms as integers. | Tony Wasserka |
| 2014-03-14 | ShaderGen: Store light color uniforms as integers. | Tony Wasserka |
| 2014-03-11 | Fixes spacing for "for", "while", "switch" and "if" | Matthew Parlane |
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras |
| 2014-02-26 | remove (ATTR|VARY)(IN|OUT) macros | degasus |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash |
| 2014-02-01 | OGL: remove ubo workaround | degasus |
| 2014-02-01 | VertexShaderGen: fix D3D posmtx attribute regression by VertexLoaderCleanup b... | degasus |
| 2014-01-31 | PortableVertexFormat: use AttributeFormat for posmtx attribute format | degasus |
| 2014-01-15 | VideoCommon: cleanup of "components" usage | degasus |
| 2014-01-05 | OpenGL: use shader 420pack if available to staticly bind ubo location | degasus |
| 2013-12-31 | Remove unnecessary Src/ folders | Jasper St. Pierre |
