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path: root/Source/Core/VideoCommon/VideoCommon.vcxproj
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2015-02-22VideoCommon: use a new async event system for efb accessdegasus
2015-01-26Revert "Merge pull request #1903 from RisingFog/libav"Pierre Bourdon
This reverts commit 34079a00379d8fb773e570c2d6fbf8750c0cd7b2, reversing changes made to 3274df71588640b4648628e513cc59d6bdbdae26.
2015-01-21Use ffmpeg for Windows Video Dumping instead of VFWFog
2015-01-21xxhash: Add cmake + VS filesdegasus
Based on riking's PR.
2015-01-18VertexLoader: add new JITTillmann Karras
2014-12-21VideoCommon: split VertexLoaderBase from VertexLoaderdegasus
2014-12-14VideoCommon: Add a separate constants buffer for the geometry shader.Jules Blok
2014-12-09VertexLoader: Move the old Datareader function into VertexLoaderdegasus
2014-11-23Add geometry shader generator for stereo 3D.Jules Blok
2014-10-10Reimplement Bounding Box calculation using the software renderer.crudelios
2014-09-04VideoCommon: Start putting common texture decoding code in TextureDecoder_CommonJasper St. Pierre
This pulls all the duplicate code from TextureDecoder_Generic / TextureDecoder_x64 out and puts it in a common file. Out custom font used for debugging the texture cache is also pulled out and put in a common "sfont.inc" file. At some point we should also combine this font with the other six binary fonts we ship.
2014-09-01msvc: remove some remnants of SDL and DSound from projects and general cleanup.Shawn Hoffman
2014-08-16Merge pull request #797 from shuffle2/msvc-pchshuffle2
Windows: Use a shared precompiled header for dolphin code under Source/
2014-08-14Windows: Use a shared precompiled header for dolphin code under Source/Shawn Hoffman
2014-08-13Add the VideoCommon PostProcessing class.Ryan Houdek
This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have. Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend.
2014-06-24Remove the 32-bit config platform from the VS solution and projectsLioncash
2014-06-15Remove EmuWindow.Armada
All it did was raise complexity.
2014-05-17Removes ZeroFrog's "optimized" memcpy and memcmp functions.Ryan Houdek
These were only compiled in on Windows and x86_32. They provided "optimized" copies and compares based on blocksizes for the AMD Athlon and Duron CPU families. The code was taken from something that AMD provides with a as-is license. Just get rid of this crap.
2014-02-01[VideoCommon] Remove references to now non-existant files OpenCL.h and ↵Lioncash
OpenCL/OCLTextureDecoder.h in the Visual Studio vcxproj file.
2014-01-31VideoCommon: remove Cache Displaylistdegasus
This option was known to break every second game and only boost a bit. It also seems to be broken because of streaming into pinned memory and buffer storage buffers. v2: also remove dlc_desc
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre
2013-12-31Convert all vcxproj files to UNIX line endingsJasper St. Pierre
2013-12-11Remove all instances of OpenCL in the Dolphin Project. A brief history of ↵Ryan Houdek
OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder.
2013-12-11Use less brain damaged names for DLCache and TextureDecoder.Tony Wasserka
2013-11-15Reworked Screenshot saving.Matthew Parlane
Now OGL doesn't rely on WX for PNG saving. FlipImageData supports (pixel data len > 3) now. TextureToPng is now in ImageWrite.cpp/h Video Common depends on zlib and png. D3D no longer depends on zlib and png.
2013-10-26Update to VS2013 and a slew of build-related updates. Notes:Shawn Hoffman
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled
2013-08-14Move VideoBackendBase from Common to VideoCommonPierre Bourdon
2013-06-28Finishing touches.NeoBrainX
2013-06-17Merge 'master' into shader-uids-awesome.NeoBrainX
Conflicts: Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/VertexShaderGen.cpp
2013-06-12Fix Windows Compiling?Ryan Houdek
2013-04-10Add ShaderGenCommon to vcproj file list.NeoBrainX
2013-03-01Merge branch 'master' into perfqueries.NeoBrainX
Conflicts: Source/Core/VideoCommon/Src/VideoConfig.h Source/Core/VideoCommon/VideoCommon.vcxproj.filters Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp
2013-02-26ARM Support without GLSLRyan Houdek
2012-10-23merge relevant changes from bc61dbdf58a8 in otu0001-desync-fix clonerog
2012-10-04Implement a simple benchmarking mode which logs FPS to a filePierre Bourdon
Very useful to compare performance between two builds, check the impact of a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is reset each time you launch a game. Only enabled if you check the "Log FPS to file" option in your graphics settings. Could be improved a bit: currently logs only every 1s (so you can't really see small variations), maybe output more infos to the fps.txt like average/stddev (but Excel/Libreoffice/Google Docs can compute that easily too).
2012-08-26Windows build fix.NeoBrainX
2012-03-18remove scons files from VS projectsShawn Hoffman
2011-09-05vs2010: Disable LTCG for realzShawn Hoffman
2011-03-19Enabled OpenMP support in the Windows 32bit builds.skidau
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7377 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04First Revert my changes to VertexLoader.cpp, i don't own the games that get ↵Rodolfo Osvaldo Bogado
error so i revert the changes until i can test it myself. Second: A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores. please test an let me know if it improves or degrades the speed. please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-21revert r7212 (express users must modify a single line, instead)Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7220 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-20Force dolphin to use the windows7.1sdk (the windows7.1sdk installer is silly ↵Shawn Hoffman
and refuses to recognize that vs2010 exists). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7212 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08vs2010:Shawn Hoffman
buildfix move much of the build settings to .props files -please use them as much as possible in the future, instead of changing individual projects NOTE: to avoid left over blobs, clean your builds *before* applying these changes. TODO: add DebugFast target for projects that are lacking it. Lack of DebugFast targets cause the linker to use LTCG when we don't want it. please test for regressions which could be caused by being too happy with compiler flags :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7109 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05Split shader code generation for lighting into a separate file.donkopunchstania
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02Remove the global namespace a bit and remove some dead code.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02Remove PluginSpecs.h. Merge the few needed enums from that file into ↵Glenn Rice
Common.h for now. I am up for suggestions on a better place for those. Fix frame dumping on linux. Make sure that on screen messages get cleared between games. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-01vs2010: Enable LTCG only for release builds.Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7032 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31vs2010:Shawn Hoffman
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit). set the debug path to $(TargetDir) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7022 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31vs2010: buildfix for debugfast, silence all C4996 warnings.Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7016 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-31vs2010 add filters for everything (...except wxw projects...). Try to fix ↵Shawn Hoffman
SVNRevGen, but I'm not sure it's working... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7012 8ced0084-cf51-0410-be5f-012b33b47a6e