| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-02-29 | Revert "Merge pull request #3578 from Armada651/forced-slow-depth" | Jules Blok | |
| This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing changes made to 2aea549eef85ba165672c8355d0e90781d805efd. | |||
| 2016-02-08 | VideoConfig: Replace FastDepthCalc by ForcedSlowDepth. | Jules Blok | |
| Fast depth is now more accurate than slow depth and should always be used. The option will be kept in a different form as it is still used as a hack to fix some games. Also, the slow depth code path will still be relied upon by cards that don't support GL_ARB_clip_control. | |||
| 2016-01-07 | Merge pull request #3464 from Armada651/stereo-warnings | Pierre Bourdon | |
| VideoConfig: Don't give warnings for per-game stereoscopy parameters. | |||
| 2016-01-06 | VideoConfig: Don't give warnings for per-game stereoscopy parameters. | Jules Blok | |
| 2016-01-06 | VideoSW: Use more VideoCommon | degasus | |
| Now we require lots of empty functions, but this removes by far more duplicated code. | |||
| 2016-01-05 | Throttler: Rename "framelimiter" to "emulation speed". | degasus | |
| We don't throttle by frames, we throttle by coretiming speed. So looking up VI for calculating the speed was just very wrong. The new ini option is a float, 1.0f for fullspeed. In the GUI, percentual values are used. | |||
| 2015-12-28 | Merge pull request #3381 from Armada651/revert-3076 | Markus Wick | |
| Revert "Merge pull request #3076 from void-ghost/stereo3d_presets" | |||
| 2015-12-24 | Revert "Config Hotfix: Prevent per-game settings (ie. GameINI) being stored ↵ | Scott Mansell | |
| to the global user configuration." | |||
| 2015-12-23 | Revert "Merge pull request #3076 from void-ghost/stereo3d_presets" | Jules Blok | |
| This reverts commit 81414b4fa2edadf0b2a2bb0bd4df61dd59165eec, reversing changes made to b926061f641692ae31bacbeba304f5941db7d3bc. Conflicts: Source/Core/DolphinWX/Frame.cpp Source/Core/VideoCommon/VideoConfig.cpp Source/Core/VideoCommon/VideoConfig.h | |||
| 2015-12-22 | VideoConfig: Fix stereoscopy preset settings. | Jules Blok | |
| PR #3076 looks to be pretty poor quality and should be reverted. | |||
| 2015-12-22 | VideoConfig: Move all stereoscopy options to the stereoscopy section. | Jules Blok | |
| 2015-12-22 | VideoConfig: Move all GameINI stereoscopy options to the stereoscopy section. | Jules Blok | |
| 2015-12-22 | Config: Hotfix to prevent per-game settings from ie. GameINIs being stored ↵ | Admiral H. Curtiss | |
| to the global user configuration. | |||
| 2015-12-19 | Merge pull request #3332 from degasus/master | Scott Mansell | |
| MSAA: Store samples in ini files. | |||
| 2015-12-15 | MSAA: Store samples in ini files. | degasus | |
| 2015-12-13 | VideoConfig: Change convergence setting to percentage value. | Jules Blok | |
| 2015-11-05 | Remove the "Show EFB Copy Regions" debug option. | Scott Mansell | |
| It was only implemented in OpenGL, though the option was visible in both backends, leading to memory leaks if you enabled it in DirectX. And it wasn't particularly useful as a debug feature as it only showed where in the EFB the copies were taken from, not what format it was, or what the copy was used for, or what content was in the EFB at that point in time. Also, it stretched the copy regions relative to the window, so the on-screen regions don't even line up with the window unless the game used the full EFB (some pal games) and you game image stretched to the full window. | |||
| 2015-10-03 | VideoCommon: Silence -Wsign-compare warnings. | Rohit Nirmal | |
| 2015-09-24 | VideoConfig/LocalConfig/HotkeyManager: Added hotkeys for switching stereo-3d ↵ | ghost | |
| presets. Added 3 depth/convergence presets. They are adjustable via (existing) hotkeys - changes to depth and convergence are applied to current preset. Added 3 hotkeys for activating presets. Added hotkey for toggle between first and second preset. Added OSD message for convergence/depth changes. Presets are saved into per-game configs. | |||
| 2015-09-09 | VideoCommon: Drop "Disable destAlpha" hack | degasus | |
| This option has no use any more, neither performance nor driver workaround. | |||
| 2015-09-05 | Properly support MSAA and SSAA as separate features(+GLES) | Ryan Houdek | |
| SSAA relies on MSAA being active to work. We only supports 4x SSAA while in fact you can enable SSAA at any MSAA level. I even managed to run 64xMSAA + SSAA on my Quadro which made some pretty sleek looking games. They were very cinematic though. With this, it properly fixes up SSAA and MSAA support in GLES as well. Before they were broken when stereo rendering was enabled. Now in GLES they can properly support MSAA and also stereo rendering with MSAA enabled(with proper extensions). | |||
| 2015-09-01 | VI: Restore forced-progressive hack with option | booto | |
| Bugfix: TargetRefreshRate uses rounded result NTSC's 59.94 was becoming 59 with integer division. | |||
| 2015-06-12 | Options: merge SCoreStartupParameter into SConfig | degasus | |
| 2015-06-10 | GameIni: Remove default Projection Hack | degasus | |
| 2015-05-26 | Merge pull request #2162 from degasus/prefetch_tex | Markus Wick | |
| CustomTexture: prefetch all available textures | |||
| 2015-05-25 | Merge pull request #2274 from degasus/disable_bbox | Ryan Houdek | |
| Disable bbox | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-25 | VideoCommon: Make BBox emulation optional | degasus | |
| 2015-05-16 | CustomTexture: prefetch all available textures | degasus | |
| 2015-02-25 | Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2 | Lioncash | |
| Basic Formatting/Whitespace Cleanup | |||
| 2015-02-25 | Formatting/Whitespace Cleanup | Stevoisiak | |
| Various fixes to formatting and whitespace | |||
| 2015-02-24 | VideoCommon: rename efb2tex and efb2ram | degasus | |
| 2015-02-24 | VideoCommon: always enable efb copy | degasus | |
| 2015-01-27 | Merge pull request #1948 from magumagu/remove-efb-cache | Markus Wick | |
| Remove EFB to RAM cache, and simplify code. | |||
| 2015-01-23 | Remove EFB to RAM cache, and simplify code. | magumagu | |
| 2015-01-21 | CustomTexture: Convert old format automatically | degasus | |
| 2015-01-19 | VideoConfig: Add exclusive mode flag. | Jules Blok | |
| Allows the UI to easily check the current exclusive mode state. This simplifies a few checks and prevents the user from ever getting stuck in fullscreen. | |||
| 2015-01-13 | Merge pull request #1872 from degasus/texcache | Markus Wick | |
| Texcache cleanup 2 | |||
| 2015-01-11 | TexCache: rewrite level calculation | degasus | |
| 2015-01-02 | VideoConfig: Define a per-game minimum convergence value instead of a ↵ | Jules Blok | |
| percentage boost. | |||
| 2014-12-29 | VideoConfig: Don't disable stereoscopy if Real XFB is enabled but not in use. | Jules Blok | |
| 2014-12-28 | Merge pull request #1766 from Armada651/enable-stereo | Ryan Houdek | |
| Enable stereoscopy settings. | |||
| 2014-12-24 | VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth" | Jules Blok | |
| Makes a little bit more sense. | |||
| 2014-12-24 | VideoConfig: Rename Separation to Depth and update descriptions. | Jules Blok | |
| More accurate since it's not a real IPD and Nvidia also calls it depth. | |||
| 2014-12-24 | VideoConfig: Turn off stereoscopy when Real XFB is enabled. | Jules Blok | |
| 2014-12-20 | OGL: move osd warning for not supported stereo mode into config validation | degasus | |
| 2014-12-20 | OGL: Fix OGL3 with stereo enabled | degasus | |
| 2014-12-18 | OGL: Don't generate a geometry shader if the backend doesn't support it. | Jules Blok | |
| This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag. | |||
| 2014-11-27 | VideoConfig: Further optimize convergence and separation values and update ↵ | Jules Blok | |
| their descriptions. Previous convergence distance was much too large. | |||
