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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2009-10-21Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this...sl1nk3.s
2009-10-20OpenCL: Moved the OpenCL code from the compiled source to a separate file Tex...Orphis
2009-10-14OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the bu...XTra.KrazzY
2009-10-14Videocommon: setlocale for shader compilation, should fix problem with runawa...nakeee
2009-10-13OpenCL: Implemented I4 and corrected IA8 (huge thanks to Orphis for fixes, im...XTra.KrazzY
2009-10-11OpenCL: Kernels are now more general...XTra.KrazzY
2009-10-11OpenCL: Set up ground for more texture formats. Implemented the IA8 format (s...XTra.KrazzY
2009-10-11OpenCL: Solved the IA4 case (some byteswapping was necessary, hope there's a ...XTra.KrazzY
2009-10-10Moving pixel engine and command processor from core to video common. This wil...donkopunchstania
2009-10-08Fix saving of the new d3d efb access option.hrydgard
2009-10-07OpenCL: Vectorized I8 texture decoding and added a (too intense?) IA4 decodin...XTra.KrazzY
2009-10-07OpenCL: Texture decoding is now two dimensionalXTra.KrazzY
2009-10-07OpenCL: More windows support and some unfinished workXTra.KrazzY
2009-10-07Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB spe...Sonicadvance1
2009-10-07EFB Reads are so slow in D3D that I think we need an option for it. Here it is.hrydgard
2009-10-07Woops, that is why getting work group size failedSonicadvance1
2009-10-07Fix XFB converting, silly mistake. Disable Texture converting ATM since it fa...Sonicadvance1
2009-10-07Fix a few things I missedSonicadvance1
2009-10-07More OpenCL work, got XFB converting which needs more optimization. I haven't...Sonicadvance1
2009-10-06Sps fixed in all the games tested, code cleanup and reorderingRodolfo Osvaldo Bogado
2009-10-02I hope you all like this. Changes:Rodolfo Osvaldo Bogado
2009-09-30OpenCL: More work on centralization (need SCons reflection)XTra.KrazzY
2009-09-30OpenGL and OpenCL are NOT related! (Committed here are some scons fixes)XTra.KrazzY
2009-09-30OpenCL: added opencl=true option to scons and fixed the case on the way.nakeee
2009-09-30OpenCL: A bit more work.XTra.KrazzY
2009-09-30Base of OpenCL codeSonicadvance1
2009-09-29Let's try rodolfo's fix of 4322hrydgard
2009-09-28DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. ...Marko Pusljar
2009-09-26r4322 commented out an important Flush() call - restore that.hrydgard
2009-09-26OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.hrydgard
2009-09-19D3D various: "Safe texture cache" option, texture replace instead of destroy/...hrydgard
2009-09-19D3D: minor vs constant-setting optimization, remove a stupid memcpy that does...hrydgard
2009-09-16Tiny shader syntax fix that was here for a while now.XTra.KrazzY
2009-09-15D3D: More reset fixeshrydgard
2009-09-15only load gameini settings if they existLPFaint99
2009-09-15Videcommon: removed double settings (how did full/window res work so nakeee
2009-09-14psyjoe's patch to shader compilation. ector/some "shader person" check this p...Shawn Hoffman
2009-09-13D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Me...hrydgard
2009-09-13D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h...hrydgard
2009-09-13more uninteresting cleanup, fixed a minor race condition when toggling efb co...hrydgard
2009-09-13Rename Config.cpp/h to VideoConfig.cpp/h.hrydgard
2009-09-13Kill some horribly ugly hackery :( It's just not right to pass entire IniFile...hrydgard
2009-09-13Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ...hrydgard
2009-09-12D3D supports setting multiple shader constants at once, so let's add support ...hrydgard
2009-09-11D3D: Projection hack feature. Have also moved related functions and constant ...rice1964
2009-09-10D3D: Minor bug fix and some code cleanup for DirectX API call reduction.rice1964
2009-09-08Linux: Tons of warning cleanup plus workaround a nasty crash problem in Statu...hrydgard
2009-09-08get rid of the '¯' chars in source code...non ascii chars are not really goo...Shawn Hoffman
2009-09-06OpenGL: OSD menu live resolution change fixesJohn Peterson
2009-09-06Add some command line options to directly specify plugins. You can use "dolph...rice1964