| Age | Commit message (Expand) | Author |
| 2009-10-21 | Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this... | sl1nk3.s |
| 2009-10-20 | OpenCL: Moved the OpenCL code from the compiled source to a separate file Tex... | Orphis |
| 2009-10-14 | OpenCL: More formats (thanks, orphis) RGBA8, RGB565, RGB5A3. Optimized the bu... | XTra.KrazzY |
| 2009-10-14 | Videocommon: setlocale for shader compilation, should fix problem with runawa... | nakeee |
| 2009-10-13 | OpenCL: Implemented I4 and corrected IA8 (huge thanks to Orphis for fixes, im... | XTra.KrazzY |
| 2009-10-11 | OpenCL: Kernels are now more general... | XTra.KrazzY |
| 2009-10-11 | OpenCL: Set up ground for more texture formats. Implemented the IA8 format (s... | XTra.KrazzY |
| 2009-10-11 | OpenCL: Solved the IA4 case (some byteswapping was necessary, hope there's a ... | XTra.KrazzY |
| 2009-10-10 | Moving pixel engine and command processor from core to video common. This wil... | donkopunchstania |
| 2009-10-08 | Fix saving of the new d3d efb access option. | hrydgard |
| 2009-10-07 | OpenCL: Vectorized I8 texture decoding and added a (too intense?) IA4 decodin... | XTra.KrazzY |
| 2009-10-07 | OpenCL: Texture decoding is now two dimensional | XTra.KrazzY |
| 2009-10-07 | OpenCL: More windows support and some unfinished work | XTra.KrazzY |
| 2009-10-07 | Better TF_I8 decoding via OCL. Can still get way better though. Seems XFB spe... | Sonicadvance1 |
| 2009-10-07 | EFB Reads are so slow in D3D that I think we need an option for it. Here it is. | hrydgard |
| 2009-10-07 | Woops, that is why getting work group size failed | Sonicadvance1 |
| 2009-10-07 | Fix XFB converting, silly mistake. Disable Texture converting ATM since it fa... | Sonicadvance1 |
| 2009-10-07 | Fix a few things I missed | Sonicadvance1 |
| 2009-10-07 | More OpenCL work, got XFB converting which needs more optimization. I haven't... | Sonicadvance1 |
| 2009-10-06 | Sps fixed in all the games tested, code cleanup and reordering | Rodolfo Osvaldo Bogado |
| 2009-10-02 | I hope you all like this. Changes: | Rodolfo Osvaldo Bogado |
| 2009-09-30 | OpenCL: More work on centralization (need SCons reflection) | XTra.KrazzY |
| 2009-09-30 | OpenGL and OpenCL are NOT related! (Committed here are some scons fixes) | XTra.KrazzY |
| 2009-09-30 | OpenCL: added opencl=true option to scons and fixed the case on the way. | nakeee |
| 2009-09-30 | OpenCL: A bit more work. | XTra.KrazzY |
| 2009-09-30 | Base of OpenCL code | Sonicadvance1 |
| 2009-09-29 | Let's try rodolfo's fix of 4322 | hrydgard |
| 2009-09-28 | DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. ... | Marko Pusljar |
| 2009-09-26 | r4322 commented out an important Flush() call - restore that. | hrydgard |
| 2009-09-26 | OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches. | hrydgard |
| 2009-09-19 | D3D various: "Safe texture cache" option, texture replace instead of destroy/... | hrydgard |
| 2009-09-19 | D3D: minor vs constant-setting optimization, remove a stupid memcpy that does... | hrydgard |
| 2009-09-16 | Tiny shader syntax fix that was here for a while now. | XTra.KrazzY |
| 2009-09-15 | D3D: More reset fixes | hrydgard |
| 2009-09-15 | only load gameini settings if they exist | LPFaint99 |
| 2009-09-15 | Videcommon: removed double settings (how did full/window res work so | nakeee |
| 2009-09-14 | psyjoe's patch to shader compilation. ector/some "shader person" check this p... | Shawn Hoffman |
| 2009-09-13 | D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Me... | hrydgard |
| 2009-09-13 | D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen h... | hrydgard |
| 2009-09-13 | more uninteresting cleanup, fixed a minor race condition when toggling efb co... | hrydgard |
| 2009-09-13 | Rename Config.cpp/h to VideoConfig.cpp/h. | hrydgard |
| 2009-09-13 | Kill some horribly ugly hackery :( It's just not right to pass entire IniFile... | hrydgard |
| 2009-09-13 | Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ... | hrydgard |
| 2009-09-12 | D3D supports setting multiple shader constants at once, so let's add support ... | hrydgard |
| 2009-09-11 | D3D: Projection hack feature. Have also moved related functions and constant ... | rice1964 |
| 2009-09-10 | D3D: Minor bug fix and some code cleanup for DirectX API call reduction. | rice1964 |
| 2009-09-08 | Linux: Tons of warning cleanup plus workaround a nasty crash problem in Statu... | hrydgard |
| 2009-09-08 | get rid of the '¯' chars in source code...non ascii chars are not really goo... | Shawn Hoffman |
| 2009-09-06 | OpenGL: OSD menu live resolution change fixes | John Peterson |
| 2009-09-06 | Add some command line options to directly specify plugins. You can use "dolph... | rice1964 |