| Age | Commit message (Expand) | Author |
| 2009-07-18 | CP: Replace a couple spin-waits with event signals. | Nolan Check |
| 2009-07-17 | No more SleepCurrentThreads in Command Processor. Some Fifo cleanup. | Nolan Check |
| 2009-07-15 | Some minor changes to VideoCommon, improved SawWave sound, the denied sound i... | omegadox |
| 2009-07-15 | Fixed one of the two remaining crash on Stop (issue 600), and removed some se... | sl1nk3.s |
| 2009-07-15 | Code cleanup. Juggling rectangles. I'm about to investigate the problems with... | Nolan Check |
| 2009-07-13 | Atomic operations library. | Nolan Check |
| 2009-07-12 | Rearrange LogManager includes. The main purpose is to make it possible to mod... | Nolan Check |
| 2009-07-11 | Use events and memfences for EFB accesses. Also, Single-Core mode now works a... | Nolan Check |
| 2009-07-11 | Switch to Video_BeginField; hopefully fix or reduce some video stability prob... | Nolan Check |
| 2009-07-06 | add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ... | LPFaint99 |
| 2009-07-03 | Assorted cleanup, perf counter logging, and minor fixes that have been accumu... | hrydgard |
| 2009-07-03 | Fix a nasty dualcore hang in EFB read (see r3658 comment...) | sl1nk3.s |
| 2009-07-03 | 1. Savestates should now be super-stable (but you have to save AND load) | XTra.KrazzY |
| 2009-07-02 | OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized vari... | hrydgard |
| 2009-07-02 | EFB Access now works from both Dual Core and Single Core modes. Thread-safe. | XTra.KrazzY |
| 2009-06-29 | Move to new Virtual XFB system which correctly handles games which store mult... | Nolan Check |
| 2009-06-29 | Grok EFB pixel format to determine whether render target has alpha, thus fixi... | Nolan Check |
| 2009-06-28 | Graphics: (faked) bounding box support. Helps some Paper Mario effects althou... | hrydgard |
| 2009-06-28 | Delete some obsolete junk, in zelda ucode and in gl plugin. | hrydgard |
| 2009-06-26 | Display buffer flips are now triggered by the CPU thread through the Video_Up... | Nolan Check |
| 2009-06-22 | revert last 2 commits | nakeee |
| 2009-06-22 | Forgot to add the source files... | omegadox |
| 2009-06-22 | They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i... | omegadox |
| 2009-06-22 | Some commenting and added some unknown cases to BPStructs, see: http://code.g... | omegadox |
| 2009-06-20 | Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a... | Nolan Check |
| 2009-06-15 | linux compile fix, I'm not sure it was right of me to remove the mmsystem inc... | nakeee |
| 2009-06-15 | Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real... | John Peterson |
| 2009-06-13 | Add projection hack back. The previous commit helped, but did not fix all the... | donkopunchstania |
| 2009-06-13 | Possible fix for projection hacks | donkopunchstania |
| 2009-06-09 | Debugging: Added 'insert nop' to menu, added 'show history' code for interpre... | John Peterson |
| 2009-06-08 | OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots | John Peterson |
| 2009-06-04 | Compile fix :p | Marcus Wanners |
| 2009-06-04 | Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id... | Marcus Wanners |
| 2009-05-16 | Some more modification of texture dumping and loading. | death2droid |
| 2009-05-15 | Added features to hires loading and texture dumping so it now dumps the files... | death2droid |
| 2009-05-15 | Make some updated to hires texture loading ect. | death2droid |
| 2009-05-15 | Changing where depth is read. Trying to use the same depth buffer GL uses whe... | donkopunchstania |
| 2009-05-14 | A attempt for a fix for the Zelda TP Bloom hack | death2droid |
| 2009-05-13 | Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha te... | omegadox |
| 2009-05-13 | Small tiny fix to repair some of the hacks. | death2droid |
| 2009-05-13 | Clean up of OpenGL hacks. | death2droid |
| 2009-05-13 | TextureDecoder now indicates I4 and IA4 texture formats. It also decodes pale... | Nolan Check |
| 2009-05-11 | Disable PC-native DXT texturing. Too many problems for now. | hrydgard |
| 2009-05-11 | Newer version OpenGL game hacks by val532.(Has a lot better way of handling s... | death2droid |
| 2009-05-09 | A fix by baby.lueshi that fixes the problems with rev 3187 | death2droid |
| 2009-05-09 | Revert r3187 causes games to return lots of errors. | death2droid |
| 2009-05-08 | Use correct width and height for compressed textures | Nolan Check |
| 2009-05-08 | really fix SOIL-related troubles, i think :p | Shawn Hoffman |
| 2009-05-08 | x64 SOIL fix thanks to baby.lueshi | death2droid |
| 2009-05-08 | Fix problem caused by my attempted revert. | death2droid |