summaryrefslogtreecommitdiff
path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2009-07-18CP: Replace a couple spin-waits with event signals.Nolan Check
2009-07-17No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.Nolan Check
2009-07-15Some minor changes to VideoCommon, improved SawWave sound, the denied sound i...omegadox
2009-07-15Fixed one of the two remaining crash on Stop (issue 600), and removed some se...sl1nk3.s
2009-07-15Code cleanup. Juggling rectangles. I'm about to investigate the problems with...Nolan Check
2009-07-13Atomic operations library.Nolan Check
2009-07-12Rearrange LogManager includes. The main purpose is to make it possible to mod...Nolan Check
2009-07-11Use events and memfences for EFB accesses. Also, Single-Core mode now works a...Nolan Check
2009-07-11Switch to Video_BeginField; hopefully fix or reduce some video stability prob...Nolan Check
2009-07-06add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ...LPFaint99
2009-07-03Assorted cleanup, perf counter logging, and minor fixes that have been accumu...hrydgard
2009-07-03Fix a nasty dualcore hang in EFB read (see r3658 comment...) sl1nk3.s
2009-07-031. Savestates should now be super-stable (but you have to save AND load)XTra.KrazzY
2009-07-02OpenGL: Fix flickery crap graphics in Mario Galaxy. Was an uninitialized vari...hrydgard
2009-07-02EFB Access now works from both Dual Core and Single Core modes. Thread-safe.XTra.KrazzY
2009-06-29Move to new Virtual XFB system which correctly handles games which store mult...Nolan Check
2009-06-29Grok EFB pixel format to determine whether render target has alpha, thus fixi...Nolan Check
2009-06-28Graphics: (faked) bounding box support. Helps some Paper Mario effects althou...hrydgard
2009-06-28Delete some obsolete junk, in zelda ucode and in gl plugin.hrydgard
2009-06-26Display buffer flips are now triggered by the CPU thread through the Video_Up...Nolan Check
2009-06-22revert last 2 commitsnakeee
2009-06-22Forgot to add the source files...omegadox
2009-06-22They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) i...omegadox
2009-06-22Some commenting and added some unknown cases to BPStructs, see: http://code.g...omegadox
2009-06-20Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a...Nolan Check
2009-06-15linux compile fix, I'm not sure it was right of me to remove the mmsystem inc...nakeee
2009-06-15Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real...John Peterson
2009-06-13Add projection hack back. The previous commit helped, but did not fix all the...donkopunchstania
2009-06-13Possible fix for projection hacksdonkopunchstania
2009-06-09Debugging: Added 'insert nop' to menu, added 'show history' code for interpre...John Peterson
2009-06-08OpenGL: Changed the AVIDump framebuffer source to the same as for screenshotsJohn Peterson
2009-06-04Compile fix :pMarcus Wanners
2009-06-04Got rid of warning (see http://code.google.com/p/dolphin-emu/issues/detail?id...Marcus Wanners
2009-05-16Some more modification of texture dumping and loading.death2droid
2009-05-15Added features to hires loading and texture dumping so it now dumps the files...death2droid
2009-05-15Make some updated to hires texture loading ect.death2droid
2009-05-15Changing where depth is read. Trying to use the same depth buffer GL uses whe...donkopunchstania
2009-05-14A attempt for a fix for the Zelda TP Bloom hackdeath2droid
2009-05-13Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha te...omegadox
2009-05-13Small tiny fix to repair some of the hacks.death2droid
2009-05-13Clean up of OpenGL hacks.death2droid
2009-05-13TextureDecoder now indicates I4 and IA4 texture formats. It also decodes pale...Nolan Check
2009-05-11Disable PC-native DXT texturing. Too many problems for now.hrydgard
2009-05-11Newer version OpenGL game hacks by val532.(Has a lot better way of handling s...death2droid
2009-05-09A fix by baby.lueshi that fixes the problems with rev 3187death2droid
2009-05-09Revert r3187 causes games to return lots of errors.death2droid
2009-05-08Use correct width and height for compressed texturesNolan Check
2009-05-08really fix SOIL-related troubles, i think :pShawn Hoffman
2009-05-08x64 SOIL fix thanks to baby.lueshideath2droid
2009-05-08Fix problem caused by my attempted revert.death2droid