index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
Age
Commit message (
Expand
)
Author
2011-01-28
DSP plugin merge - the two DSP plugins are now gone and all the code has been...
hrydgard
2011-01-28
Create valid vertex shader when using emboss mapping and binormals and tangen...
donkopunchstania
2011-01-27
Missed a few files in previous.
Soren Jorvang
2011-01-27
Clean out the long since bit-rotted video profiling code.
Soren Jorvang
2011-01-27
Added "DebugFast" configs to vs2010 projects. Removed solution folders.(vs ex...
Jordan Woyak
2011-01-27
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom a...
skidau
2011-01-27
Various minor fixes to allow building with clang on OS X.
Soren Jorvang
2011-01-27
Committing Visual Studio 2010 solution/project files. (not switching from 200...
Jordan Woyak
2011-01-26
little fix for one piece unlimited cruise 2 and ju-on the grudge
Rodolfo Osvaldo Bogado
2011-01-26
little fix for my last commit
Rodolfo Osvaldo Bogado
2011-01-25
second try, a compilable :) fix for issue 3976 and some optimizations to col...
Rodolfo Osvaldo Bogado
2011-01-25
DX11 code maintenance, part 7:
NeoBrainX
2011-01-25
buildfix
Shawn Hoffman
2011-01-25
revert my optimizations until i fix some errors and really fix issue 3976
Rodolfo Osvaldo Bogado
2011-01-25
Migrate the "Adjust window size" option to the main configuration dialog (und...
Glenn Rice
2011-01-24
little fix for issue 3976.
Rodolfo Osvaldo Bogado
2011-01-24
DX11 code maintenance, part 5:
NeoBrainX
2011-01-24
DX11 code maintenance, part 4:
NeoBrainX
2011-01-24
DX11 code maintenance, part 2:
NeoBrainX
2011-01-24
DX11 code maintenance, part 1:
NeoBrainX
2011-01-23
2 fixes one for dx9 and one for software plugin.
Rodolfo Osvaldo Bogado
2011-01-19
little fix for my last commit
Rodolfo Osvaldo Bogado
2011-01-19
rework the normal loading now it should be a accurate as real hardware.
Rodolfo Osvaldo Bogado
2011-01-18
clean a little my last commit and improve accuracy.
Rodolfo Osvaldo Bogado
2011-01-18
some adjustments in Normal loading to improve lighting in dx9.
Rodolfo Osvaldo Bogado
2011-01-13
Removed my previous PanicAlert translation hack. Fixed with a better method ...
Glenn Rice
2011-01-13
Quick fifo commit:
Marcos Vitali
2011-01-11
Simplify the SSSE3 code for better understanding.
xsacha
2011-01-11
Forgot to commit the alignment for opcode last time.
xsacha
2011-01-11
Use alignment for ReadDataU32XN. Revert james temp fix.
xsacha
2011-01-11
Quick fix for DataReadU32xN_SSSE3. Should fix crashes caused by r6802.
james.jdunne
2011-01-10
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function...
xsacha
2011-01-09
some little optimizations and some cleaning.
Rodolfo Osvaldo Bogado
2011-01-09
TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove re...
xsacha
2011-01-08
Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check...
xsacha
2011-01-08
New SSSE3 implementation for I4 texture decode. 14% speedup over the previous...
xsacha
2011-01-08
From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
xsacha
2011-01-08
New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on th...
xsacha
2011-01-07
Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
j4ck.fr0st
2011-01-07
normalize the efb to texture process for color textures to make it work the s...
Rodolfo Osvaldo Bogado
2011-01-07
This needs to be in the right place to work for <sse4. Going to bed now :P.
xsacha
2011-01-07
Probably want to store the result for sse4.
xsacha
2011-01-07
Fix a missing 'else' in last commit.
xsacha
2011-01-07
Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of t...
xsacha
2011-01-07
An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
xsacha
2011-01-07
SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 vers...
xsacha
2011-01-07
Last commit only requires SSSE3, not SSE4.
xsacha
2011-01-07
An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 versi...
xsacha
2011-01-07
Add anvideo config option to automatically resize the render window to the si...
donkopunchstania
2011-01-06
Missed one MSVC-ism. Should fix build for Linux. Last revision should still w...
james.jdunne
[prev]
[next]