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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2014-03-14PixelShaderGen: Remove some dead code.Tony Wasserka
2014-03-14PixelShaderGen: Perform some of the fog calculations with integers.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for z textures.Tony Wasserka
2014-03-14PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...Tony Wasserka
2014-03-14LightingShaderGen: Perform more lighting calculations with integers.Tony Wasserka
2014-03-14LightingShaderGen: Perform some lighting calculations with integers.Tony Wasserka
2014-03-14ShaderGen: Store material uniforms as integers.Tony Wasserka
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-03-14PixelShader: Store fog color as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Change indirect texture matrix uniforms to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "alpha" uniform to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.Tony Wasserka
2014-03-14PixelShaderGen: Process fog calculations with integer math.Tony Wasserka
2014-03-14PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.Tony Wasserka
2014-03-14PixelShaderGen: prev should be initialized to the proper value; tev output ne...Tony Wasserka
2014-03-14PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump ...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for TEV combiners.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for tev outputs.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for tev konst value.Tony Wasserka
2014-03-14PixelShaderGen: Remove remaining floating point bits for texture color.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for rasterizer color.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect texture coords.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for sampling textures.Tony Wasserka
2014-03-14PixelShaderGen: Fix an issue where small negative z coordinates would underfl...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for alpha testing.Tony Wasserka
2014-03-14Provide our own dot functions in GLSL since GLSL doesn't provide integer vers...Ryan Houdek
2014-03-14PixelShaderGen: Make SampleTexture static inline.Tony Wasserka
2014-03-14Kill off some usages of c_str.Lioncash
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-03-09clang-modernize -add-overrideTillmann Karras
2014-03-09clang-modernize -loop-convertTillmann Karras
2014-03-09Fixes include order of TextureConversionShader.cppMatthew Parlane
2014-03-04Make our architecture defines less stupid.Ryan Houdek
2014-02-28Various changes suggested by cppcheckTillmann Karras
2014-02-28Fix various warnings reported by clangTillmann Karras
2014-02-26comment fixesdegasus
2014-02-26remove (ATTR|VARY)(IN|OUT) macrosdegasus
2014-02-26Merge duplicate parts of sampler into headerdegasus
2014-02-26calculate constant values on shader compilationdegasus
2014-02-26Rewrite texture tiling implementationdegasus
2014-02-26TextureConverter: Use Log2() and shifts instead of multiplications/divisionsdegasus
2014-02-26merge common parts of encoding shadersdegasus
2014-02-23Fix a compilation error introduced in PR #91.Pierre Bourdon
2014-02-22Make Common/ mostly IWYU clean (and fix errors in rest of the project detecte...Pierre Bourdon
2014-02-20Fix more header sorting issues in VideoCommon/ (now check-includes clean).Pierre Bourdon
2014-02-18Dolphin now builds on Linux with only Source/Core as include dirPierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-17Second and final pass of clearing out tabs.Lioncash