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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
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Core
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VideoCommon
Age
Commit message (
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Author
2014-03-14
PixelShaderGen: Remove some dead code.
Tony Wasserka
2014-03-14
PixelShaderGen: Perform some of the fog calculations with integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for z textures.
Tony Wasserka
2014-03-14
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...
Tony Wasserka
2014-03-14
LightingShaderGen: Perform more lighting calculations with integers.
Tony Wasserka
2014-03-14
LightingShaderGen: Perform some lighting calculations with integers.
Tony Wasserka
2014-03-14
ShaderGen: Store material uniforms as integers.
Tony Wasserka
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-03-14
PixelShader: Store fog color as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "alpha" uniform to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Process fog calculations with integer math.
Tony Wasserka
2014-03-14
PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
Tony Wasserka
2014-03-14
PixelShaderGen: prev should be initialized to the proper value; tev output ne...
Tony Wasserka
2014-03-14
PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump ...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for TEV combiners.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for tev outputs.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for tev konst value.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove remaining floating point bits for texture color.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for rasterizer color.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for indirect texture coords.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for sampling textures.
Tony Wasserka
2014-03-14
PixelShaderGen: Fix an issue where small negative z coordinates would underfl...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for alpha testing.
Tony Wasserka
2014-03-14
Provide our own dot functions in GLSL since GLSL doesn't provide integer vers...
Ryan Houdek
2014-03-14
PixelShaderGen: Make SampleTexture static inline.
Tony Wasserka
2014-03-14
Kill off some usages of c_str.
Lioncash
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-03-09
clang-modernize -use-nullptr
Tillmann Karras
2014-03-09
clang-modernize -add-override
Tillmann Karras
2014-03-09
clang-modernize -loop-convert
Tillmann Karras
2014-03-09
Fixes include order of TextureConversionShader.cpp
Matthew Parlane
2014-03-04
Make our architecture defines less stupid.
Ryan Houdek
2014-02-28
Various changes suggested by cppcheck
Tillmann Karras
2014-02-28
Fix various warnings reported by clang
Tillmann Karras
2014-02-26
comment fixes
degasus
2014-02-26
remove (ATTR|VARY)(IN|OUT) macros
degasus
2014-02-26
Merge duplicate parts of sampler into header
degasus
2014-02-26
calculate constant values on shader compilation
degasus
2014-02-26
Rewrite texture tiling implementation
degasus
2014-02-26
TextureConverter: Use Log2() and shifts instead of multiplications/divisions
degasus
2014-02-26
merge common parts of encoding shaders
degasus
2014-02-23
Fix a compilation error introduced in PR #91.
Pierre Bourdon
2014-02-22
Make Common/ mostly IWYU clean (and fix errors in rest of the project detecte...
Pierre Bourdon
2014-02-20
Fix more header sorting issues in VideoCommon/ (now check-includes clean).
Pierre Bourdon
2014-02-18
Dolphin now builds on Linux with only Source/Core as include dir
Pierre Bourdon
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-17
Second and final pass of clearing out tabs.
Lioncash
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