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VideoCommon
Age
Commit message (
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Author
2014-01-21
fix windows debug comile
degasus
2014-01-21
VideoCommon: merge trivial parts of VertexManager::Flush
degasus
2014-01-18
Merge of GL-AutoChoose.
Ryan Houdek
2014-01-17
IndexGenerator: inline all variables
degasus
2014-01-17
IndexGenerator: drop unused variable
degasus
2014-01-17
VideoCommon: merge triangle+list+point index buffers
degasus
2014-01-16
VertexLoader: don't check for possible range
degasus
2014-01-16
enable buffer_storage on nvidia 331.38 on linux
degasus
2014-01-16
fixup "Remove the ZTP speedup hack"
degasus
2014-01-16
Remove vertex streaming hack.
Tony Wasserka
2014-01-16
Remove the ZTP speedup hack. Also remove useless debugging code, and a presum...
Tony Wasserka
2014-01-15
VideoCommon: cleanup of "components" usage
degasus
2014-01-14
Change the default GFX backend from D3D11 to OGL.
Pierre Bourdon
2014-01-13
TextureConverter: remove implicit int->float convertion
degasus
2014-01-12
Fix stupid bug in Z16L depth texture efb2ram encoding shader.
Scott Mansell
2014-01-11
Update some of the comments in DriverDetails.h for drivers that have fixed th...
Ryan Houdek
2014-01-09
Enable buffer_storage for Nvidia drivers 332.21 and above.
Ryan Houdek
2014-01-09
VideoCommon: disable efb access + perf querys on cph thread
degasus
2014-01-08
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of...
Ryan Houdek
2014-01-07
[Android] Reenable the bug for dynamic UBO array member accesses.
Ryan Houdek
2014-01-05
OpenGL: fix scaled efb2ram copys
degasus
2014-01-05
Fix the Zelda: The Wind Waker heat effect glitch.
Pierre Bourdon
2014-01-05
OpenGL: use shader 420pack if available to staticly bind ubo location
degasus
2014-01-05
OpenGL: drop UBO-workaround usage for efb2ram shaders
degasus
2014-01-03
TextureCache: Warn for invalid custom textures
degasus
2014-01-03
ogl: clamp to edge for out of bound efb access
degasus
2013-12-31
Merge branch 'master' into buffer_storage
Ryan Houdek
2013-12-31
Merge branch 'master' into buffer_storage
Ryan Houdek
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre
2013-12-31
Convert all vcxproj files to UNIX line endings
Jasper St. Pierre
2013-12-30
Disable primitive restart on buggy OS X Intel HD 3000 drivers.
Ryan Houdek
2013-12-30
VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required any...
Tony Wasserka
2013-12-30
VertexShaderManager: Remove a hardcoded projection hack.
NeoBrainX
2013-12-27
[buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER...
Ryan Houdek
2013-12-19
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This do...
Ryan Houdek
2013-12-19
Work around AMD's broken Linux drivers when it comes to pinned memory and bas...
Ryan Houdek
2013-12-18
[Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_IN...
Ryan Houdek
2013-12-11
Remove all instances of OpenCL in the Dolphin Project. A brief history of Ope...
Ryan Houdek
2013-12-11
Use less brain damaged names for DLCache and TextureDecoder.
Tony Wasserka
2013-12-09
VideoCommon: remove outdated copy of OGL::VertexManager::vFlush
degasus
2013-12-09
Merge branch 'ogl-tex2d'
degasus
2013-12-09
OGL: use integer uniforms for efb2ram texture converter
degasus
2013-12-06
Oops. Fix a typo in the DriverDetails change.
Ryan Houdek
2013-12-05
Support OS specific bugs in our DriverDetails.
Ryan Houdek
2013-12-03
PixelShaderManager: clear s_bViewPortChanged flag
degasus
2013-11-29
Merge X11+D3D FreeLook feature into DolphinWX
degasus
2013-11-25
TextureConverter: remove WriteIncrementSampleX
degasus
2013-11-25
Fix OpenGL ES 3.
Ryan Houdek
2013-11-25
TextureConverter: fix scoping
degasus
2013-11-25
TextureConvertion: merge Write*Swizzler
degasus
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