index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoCommon
Age
Commit message (
Expand
)
Author
2014-05-20
BPStructs: Document BPMEM_BP_MASK better
Jasper St. Pierre
2014-05-20
BPMemory: Fix "DISPLAYCOPYFILER" typo
Jasper St. Pierre
2014-05-20
BPStructs: Remove calls to SetInterlacedMode when reloading state
Jasper St. Pierre
2014-05-20
BPFunctions: Remove the rest of GetConfig
Jasper St. Pierre
2014-05-20
PixelShaderManager: Fizzle out fog changes when disabled here
Jasper St. Pierre
2014-05-20
BPFunctions: Remove use of a dumb method
Jasper St. Pierre
2014-05-20
BPFunctions: Remove an unused method
Jasper St. Pierre
2014-05-20
BPMemory: Clean up and rename some variables and comments
Jasper St. Pierre
2014-05-20
BPFunctions: Clean up math slightly
Jasper St. Pierre
2014-05-18
Merge pull request #355 from magumagu/gx-missing-opcode
Tony Wasserka
2014-05-17
Removes ZeroFrog's "optimized" memcpy and memcmp functions.
Ryan Houdek
2014-05-17
Merge pull request #360 from magumagu/lighting-rounding
Tony Wasserka
2014-05-17
Video backends: warn on usage of GL_DRAW_QUADS_2.
magumagu
2014-05-17
Merge pull request #269 from magumagu/swbackend-xfregisters
Tony Wasserka
2014-05-16
VideoCommon: cleanup Renderer::RecordVideoMemory.
magumagu
2014-05-16
Video backends: mass-replace "xfregs" with "xfmem".
magumagu
2014-05-16
Video backend: merge global var xfmem into xfregs.
magumagu
2014-05-16
Video backends: unify xfregs/xfmem structures.
magumagu
2014-05-16
Video backends: fix behavior of "konst" TEV inputs.
magumagu
2014-05-16
Merge pull request #375 from degasus/remove_SkipVertices
Tony Wasserka
2014-05-16
Merge pull request #354 from magumagu/gx-primitive-mask
Tony Wasserka
2014-05-16
remove unused and unexported function
degasus
2014-05-11
Video backends: fix rounding in lighting computation.
magumagu
2014-05-10
Merge pull request #341 from lioncash/pragma
Ryan Houdek
2014-05-10
Opcode decoding: handle missing opcodes 0x88 etc.
magumagu
2014-05-08
Opcode decoding: 0xC0 isn't a valid command.
magumagu
2014-05-06
Merge pull request #185 from degasus/shader-cleanup
Tony Wasserka
2014-05-05
VideoCommon: recreate XFB texture when the XFB size changes.
magumagu
2014-05-05
Merge pull request #345 from Sonicadvance1/Qualcomm-textureSize
Ryan Houdek
2014-05-05
ShaderGen: make uv readonly
degasus
2014-05-05
ShaderGen: OGL: don't make a copy of "Normal"
degasus
2014-05-05
ShaderGen: make clipPos readonly
degasus
2014-05-05
PixelShaderGen: extract iround
degasus
2014-05-05
PixelShaderGen: drop fmod as it isn't used any more
degasus
2014-05-05
ShaderGen: inline constant shaders
degasus
2014-05-05
ShaderGen: use cbuffers for D3D
degasus
2014-05-05
ShaderGen: merge early-z blocks of ogl+d3d
degasus
2014-05-05
ShaderGen/D3D: inline centroid
degasus
2014-05-05
Enables usage of GLSL textureSize on Qualcomm v66.
Ryan Houdek
2014-05-04
VideoCommon: correctly compute whether an indirect texture stage is active.
magumagu
2014-05-04
VideoCommon: fix indirect texture coordinate computation in TEV.
magumagu
2014-05-04
Move the #pragma once header guard before the includes in Statistics.h in Vid...
Lioncash
2014-05-01
Merge pull request #81 from degasus/skip_framelimit_hotkey
Tony Wasserka
2014-04-30
Changes posmtx vertex attribute to integer.
Ryan Houdek
2014-04-30
Add set/get functions for IsFramelimiterTempDisabled
degasus
2014-04-30
Add a hotkey for disabling the framelimit.
degasus
2014-04-25
Merge pull request #306 from neobrain/pixel_center_correction
Pierre Bourdon
2014-04-24
Workaround dumb custom texture loading logic so that D3D11, GL core (used on ...
Tony Wasserka
2014-04-24
VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.
Tony Wasserka
2014-04-22
Fix texture conversion shaders for GLSL ES.
Ryan Houdek
[prev]
[next]