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path: root/Source/Core/VideoCommon
AgeCommit message (Expand)Author
2012-05-13Dump the redundant "save textures" function. Use TextureCache's dumping featu...NeoBrainX
2012-05-13TextureCacheBase: Remove the texture size limit for custom textures. Only the...NeoBrainX
2012-05-13TextureCacheBase: Support loading custom mipmaps.NeoBrainX
2012-05-13TextureCacheBase: Support dumping individual mipmaps.NeoBrainX
2012-05-13TextureCacheBase: Move texture dumping to a helper function.NeoBrainX
2012-05-13TextureCacheBase: Move custom texture loading to a helper functionNeoBrainX
2012-05-05Fixed texture encoding. Fixes the interaction with objects in Another Code R...skidau
2012-05-02Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266.Pierre Bourdon
2012-04-07Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.Jordan Woyak
2012-04-03 more fixes. take in account when depth textures are used and alpha test fail...rodolfoosvaldobogado
2012-04-03Fix for my last commit thanks to Lolaker for pointing the errorrodolfoosvaldobogado
2012-04-03Second Stage: re implement zcomplock and correct all the logic error in Pixel...rodolfoosvaldobogado
2012-04-02First Stage:rodolfoosvaldobogado
2012-03-30Revert Rodolfo's recent zcomploc commits until they actually work correctly.NeoBrainX
2012-03-29more fixes to zcomplock and opengl implementationrodolfoosvaldobogado
2012-03-29Merge branch 'fifoplayer_updates'.NeoBrainX
2012-03-28Merge branch 'scons-removal'Shawn Hoffman
2012-03-27As requested, this is my implementation of zcomploc using a multi-pass algori...rodolfoosvaldobogado
2012-03-25Merge remote-tracking branch 'timowiren/master'Shawn Hoffman
2012-03-25Merge branch 'wxw3-update'Shawn Hoffman
2012-03-25Added a check for TMEM overflows while preloading textures. Thanks to NeoBra...skidau
2012-03-25Spaces to tabs. Removed a comment.Timo Wiren
2012-03-25long time no commits :)rodolfoosvaldobogado
2012-03-24Merge branch 'master' into zcomploc-supportPierre Bourdon
2012-03-24Matching new and delete.Timo Wiren
2012-03-24D3D9: Fix texel to pixel mapping when sampling textures properly.NeoBrainX
2012-03-24Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ...NeoBrainX
2012-03-23Adjusted the DX9 offset of the Sampling address to more closely match what we...skidau
2012-03-23Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.skidau
2012-03-25Remove scons-related filesShawn Hoffman
2012-03-22Merge branch 'master' into wxw3-updateShawn Hoffman
2012-03-22Add a comment before the zcomploc test explaining the implementation/hackPierre Bourdon
2012-03-22Merge branch 'master' into zcomploc-supportPierre Bourdon
2012-03-22Disabled zcomploc while update_enable has been set in zmode. Fixes zcomploc ...skidau
2012-03-20Fix some regressions from r3b38295cbd08.NeoBrainX
2012-03-20Merged 'FifoBusy' branch. Thanksskidau
2012-03-18Ive fixed definitely Pokemon XD in dual core mode. This game is doing somethi...marcosvitali
2012-03-18remove scons files from VS projectsShawn Hoffman
2012-03-13Added the corresponding change from r352ab2ba4394 into JITIL.skidau
2012-03-11I've fixed Super Monkey Ball in some cases when the game write the WriteReadD...marcosvitali
2012-03-09This commit fix games hanging because of my prior Revision c2e6fdf09f33marcosvitali
2012-03-09I've fixed Metroid Prime 3 and 2 desync. And other games with desync because ...marcosvitali
2012-03-08- I've fixed possibles random hangs in DC mode.marcosvitali
2012-03-07revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 ...LPFaint99
2012-03-05This release still fixed the hangs produced by fifo overflow without sacrific...marcosvitali
2012-03-03Fix some minor bugs pointed out by PVS Studio (thanks!)Henrik Rydgard
2012-03-02Added an external exception check when the CPU writes to the FIFO. This allo...skidau
2012-02-24fix some clang compilation errorsJordan Woyak
2012-02-21PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f.NeoBrainX
2012-02-20PixelShaderGen: For custom textures and scaled EFB copies, use correct texel ...NeoBrainX