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Author
2012-05-13
Dump the redundant "save textures" function. Use TextureCache's dumping featu...
NeoBrainX
2012-05-13
TextureCacheBase: Remove the texture size limit for custom textures. Only the...
NeoBrainX
2012-05-13
TextureCacheBase: Support loading custom mipmaps.
NeoBrainX
2012-05-13
TextureCacheBase: Support dumping individual mipmaps.
NeoBrainX
2012-05-13
TextureCacheBase: Move texture dumping to a helper function.
NeoBrainX
2012-05-13
TextureCacheBase: Move custom texture loading to a helper function
NeoBrainX
2012-05-05
Fixed texture encoding. Fixes the interaction with objects in Another Code R...
skidau
2012-05-02
Include libavutil/mathematics.h explictly in AVIDump.cpp. Fixes issue #5266.
Pierre Bourdon
2012-04-07
Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347.
Jordan Woyak
2012-04-03
more fixes. take in account when depth textures are used and alpha test fail...
rodolfoosvaldobogado
2012-04-03
Fix for my last commit thanks to Lolaker for pointing the error
rodolfoosvaldobogado
2012-04-03
Second Stage: re implement zcomplock and correct all the logic error in Pixel...
rodolfoosvaldobogado
2012-04-02
First Stage:
rodolfoosvaldobogado
2012-03-30
Revert Rodolfo's recent zcomploc commits until they actually work correctly.
NeoBrainX
2012-03-29
more fixes to zcomplock and opengl implementation
rodolfoosvaldobogado
2012-03-29
Merge branch 'fifoplayer_updates'.
NeoBrainX
2012-03-28
Merge branch 'scons-removal'
Shawn Hoffman
2012-03-27
As requested, this is my implementation of zcomploc using a multi-pass algori...
rodolfoosvaldobogado
2012-03-25
Merge remote-tracking branch 'timowiren/master'
Shawn Hoffman
2012-03-25
Merge branch 'wxw3-update'
Shawn Hoffman
2012-03-25
Added a check for TMEM overflows while preloading textures. Thanks to NeoBra...
skidau
2012-03-25
Spaces to tabs. Removed a comment.
Timo Wiren
2012-03-25
long time no commits :)
rodolfoosvaldobogado
2012-03-24
Merge branch 'master' into zcomploc-support
Pierre Bourdon
2012-03-24
Matching new and delete.
Timo Wiren
2012-03-24
D3D9: Fix texel to pixel mapping when sampling textures properly.
NeoBrainX
2012-03-24
Revert r41bcf657f89d, r3a9fed0ba285, r9adc119e3c2f and re58692653afd (all of ...
NeoBrainX
2012-03-23
Adjusted the DX9 offset of the Sampling address to more closely match what we...
skidau
2012-03-23
Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.
skidau
2012-03-25
Remove scons-related files
Shawn Hoffman
2012-03-22
Merge branch 'master' into wxw3-update
Shawn Hoffman
2012-03-22
Add a comment before the zcomploc test explaining the implementation/hack
Pierre Bourdon
2012-03-22
Merge branch 'master' into zcomploc-support
Pierre Bourdon
2012-03-22
Disabled zcomploc while update_enable has been set in zmode. Fixes zcomploc ...
skidau
2012-03-20
Fix some regressions from r3b38295cbd08.
NeoBrainX
2012-03-20
Merged 'FifoBusy' branch. Thanks
skidau
2012-03-18
Ive fixed definitely Pokemon XD in dual core mode. This game is doing somethi...
marcosvitali
2012-03-18
remove scons files from VS projects
Shawn Hoffman
2012-03-13
Added the corresponding change from r352ab2ba4394 into JITIL.
skidau
2012-03-11
I've fixed Super Monkey Ball in some cases when the game write the WriteReadD...
marcosvitali
2012-03-09
This commit fix games hanging because of my prior Revision c2e6fdf09f33
marcosvitali
2012-03-09
I've fixed Metroid Prime 3 and 2 desync. And other games with desync because ...
marcosvitali
2012-03-08
- I've fixed possibles random hangs in DC mode.
marcosvitali
2012-03-07
revert r90a2096a24f4 behavior changes in PixelEngine.cpp. Thanks to Autoran1 ...
LPFaint99
2012-03-05
This release still fixed the hangs produced by fifo overflow without sacrific...
marcosvitali
2012-03-03
Fix some minor bugs pointed out by PVS Studio (thanks!)
Henrik Rydgard
2012-03-02
Added an external exception check when the CPU writes to the FIFO. This allo...
skidau
2012-02-24
fix some clang compilation errors
Jordan Woyak
2012-02-21
PixelShaderGen: Fix a bug introduced in revision 9adc119e3c2f.
NeoBrainX
2012-02-20
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel ...
NeoBrainX
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