| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-09-22 | Ship vcomp100.dll with Dolphin | Pierre Bourdon | |
| 2013-09-22 | Add the new 'Clean' themes from MaJoR and default to Clean by changing the ↵ | Pierre Bourdon | |
| name of the config key (yes, hack) | |||
| 2013-09-22 | Use the new Dolphin icon | Pierre Bourdon | |
| 2013-09-21 | Don't require running Dolphin in the directory that contain Languages/ on ↵ | Pierre Bourdon | |
| Windows | |||
| 2013-09-21 | Pull in translations from Transifex. | Glenn Rice | |
| 2013-09-21 | Stop dolphin from loading help.png | Scott Mansell | |
| It was never used, just wasting time and resources. This patch simply deletes two lines of code. | |||
| 2013-09-21 | Fix copying Sys/Wii to User/Wii on startup. | Rachel Bryk | |
| Fixes issue 6621. | |||
| 2013-09-20 | Fix stack misalignment issues. | comex | |
| - Call ABI_AlignStack even on x86-64. - Have ABI_AlignStack respect the difference in current alignment between the root JIT function, which has a prolog, and ProtectFunction thunks, which do not. This was causing many games to crash on start on OS X. Since this might otherwise mean changing the stack pointer before every call... - Have one prolog/epilog function rather than two (one of which definitely did not do what it was thought to do), and make it actually work like a normal one, so that the stack frame shows up properly in the debugger. There should be no performance impact. | |||
| 2013-09-20 | if a memcard is set to read only, fail more gracefully by reporting when ↵ | LPFaint99 | |
| writes to the file fail instead of saying that the file does not exist. | |||
| 2013-09-20 | Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of ↵ | Lioncash | |
| 32. Thanks for pointing that out hk.konpie. | |||
| 2013-09-19 | [ARM] Reenable flush per instruction with FPR cache. Something is still very ↵ | Ryan Houdek | |
| wrong. | |||
| 2013-09-19 | [ARM] Fix and optimize mtcrf. | Ryan Houdek | |
| 2013-09-19 | [ARM] MicroOps in the branching instructions. | Ryan Houdek | |
| 2013-09-19 | [ARM] Fix misuse of RBIT in crXXX, meant to use MVN. | Ryan Houdek | |
| 2013-09-18 | Fix missing md5thread.detach() | comex | |
| 2013-09-18 | [ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp. | Ryan Houdek | |
| 2013-09-18 | [ARM] Enable VMOV to move from double VFP reg to two ARM registers. | Ryan Houdek | |
| 2013-09-18 | [InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ↵ | Lioncash | |
| ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false. | |||
| 2013-09-18 | Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI ↵ | Lioncash | |
| should write 0x2D, not 0xF2. Also format the NormalSSEOps enum. | |||
| 2013-09-18 | Better fix for issue 6614: ISOProperties should store integer settings for ↵ | Pierre Bourdon | |
| PHack booleans. INIFile is stupid, please kill it with fire. | |||
| 2013-09-18 | Fix loading of the 'projection hack enabled' gameini setting | Pierre Bourdon | |
| Fixes issue 6614. | |||
| 2013-09-18 | [ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has ↵ | Ryan Houdek | |
| broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had. | |||
| 2013-09-17 | Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp. | Lioncash | |
| Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo() | |||
| 2013-09-17 | [ARM] Fix the FPR cache to not have to dump registers after every ↵ | Ryan Houdek | |
| instruction. Add mullwox instruction. | |||
| 2013-09-17 | [ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 ↵ | Ryan Houdek | |
| double registers. | |||
| 2013-09-17 | Add WBFS to the file extensions supported by Dolphin on OSX | Pierre Bourdon | |
| 2013-09-17 | Add * to the characters leading a verbatim line (used in Gecko codes comments) | Pierre Bourdon | |
| 2013-09-17 | Really fix reading projection hacks from game inis. | Rachel Bryk | |
| 2013-09-17 | Fix reading projection hack from game inis in ISOProperties. | Rachel Bryk | |
| 2013-09-17 | Set L/R buttons in tas input, instead of just the analog triggers. | Rachel Bryk | |
| Fixes issue 6613. | |||
| 2013-09-17 | [ARM] ↵ | Ryan Houdek | |
| crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations. | |||
| 2013-09-17 | [ARM] Renables load instructions with update. | Ryan Houdek | |
| 2013-09-16 | Fix two wrong opcodes in the x64Emitter. PEXTRW and PINSRW were actually ↵ | Lioncash | |
| writing PCMPGTB opcodes. Thanks for the help Sintendo. | |||
| 2013-09-16 | [ARM] Flush the fpr cache between every instruction. Do this until I figure ↵ | Ryan Houdek | |
| out what is destroying the FPR register states. | |||
| 2013-09-16 | [ARM] Add dcbt/dcbtst/dcba noops. | Ryan Houdek | |
| 2013-09-16 | VideoCommon: fix ogl lighting bug which happens because of NaN emulation | degasus | |
| attn is sometimes very big (eg 1e27), so attn*attn doesn't fit into a float. So the funny part here is: 0.0 * (1e27*1e27) = 0.0 * Inf = NaN As the shader compiler is allowed to change the order of multiplications, this issue isn't fixed completely. | |||
| 2013-09-16 | [ARM] ps_sel implementation. | Ryan Houdek | |
| 2013-09-16 | [ARM] Remove extraneous BKPT from ps_rsqrte. | Ryan Houdek | |
| 2013-09-16 | [ARM] ps_rsqrte implementation. | Ryan Houdek | |
| 2013-09-16 | [ARM] VRSQRTE NEON emitter. | Ryan Houdek | |
| 2013-09-16 | [ARM] ps_nmadd/ps_nmsub implementations. | Ryan Houdek | |
| 2013-09-16 | [ARM] rlwnmx implementation. | Ryan Houdek | |
| 2013-09-16 | [ARM] Implement ps_msub. Minor optimizations. | Ryan Houdek | |
| 2013-09-16 | [ARM] fcmpo/fcmpu implementations. | Ryan Houdek | |
| 2013-09-16 | [ARM] fctiwzx implementation. This isn't implemented in JIT64 and it is ↵ | Ryan Houdek | |
| unstandeable why it isn't. | |||
| 2013-09-16 | [ARM] Add NEON VORR and fix encoding on NEON VEOR. Remove VMRS_APSR because ↵ | Ryan Houdek | |
| it is the same as VMRS(PC) | |||
| 2013-09-16 | Add a hacky check for text file size in ReadFileToString. Fixes issue 6455. | Pierre Bourdon | |
| 2013-09-15 | Merge branch 'wad_gamenames' | LPFaint99 | |
| 2013-09-16 | Look for portable.txt in the exe directory and activate portable mode if it ↵ | Pierre Bourdon | |
| exists | |||
| 2013-09-16 | Fix INIFile ignoring the last line of files | Pierre Bourdon | |
