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AgeCommit message (Expand)Author
2014-01-08Slight optimization in the pixel shader. We are using pow(2.0, X) in place of...Ryan Houdek
2014-01-07Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.Ryan Houdek
2014-01-07Probe the GL_RENDERER string on Nvidia to grab the driver version.Ryan Houdek
2014-01-07[Android] Reenable the bug for dynamic UBO array member accesses.Ryan Houdek
2014-01-06D3D: Verbosify an error message.NeoBrainX
2014-01-05OpenGL: fix scaled efb2ram copysdegasus
2014-01-05Fix the Zelda: The Wind Waker heat effect glitch.Pierre Bourdon
2014-01-05OpenGL: use shader 420pack if available to staticly bind ubo locationdegasus
2014-01-05OpenGL: drop UBO-workaround usage for efb2ram shadersdegasus
2014-01-03TextureCache: Warn for invalid custom texturesdegasus
2014-01-03ogl: clamp to edge for out of bound efb accessdegasus
2014-01-02Bootmanager.cpp fixes and clean up.Rachel Bryk
2014-01-02Allow pad settings to be set via game ini.Rachel Bryk
2014-01-01Merge Fail. We don't disable BaseVertex on broken pinned memory.Ryan Houdek
2014-01-01Merge branch 'buffer_storage'Ryan Houdek
2014-01-01I've never claimed to be a good coder.Rachel Bryk
2014-01-01Really fix android build.Rachel Bryk
2014-01-01Fix android build.Rachel Bryk
2014-01-01Allow wiimote source to be set via game ini.Rachel Bryk
2013-12-31Merge branch 'master' into buffer_storageRyan Houdek
2013-12-31Merge branch 'master' into buffer_storageRyan Houdek
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre
2013-12-31Convert all vcxproj files to UNIX line endingsJasper St. Pierre
2013-12-31HW: Remove unnecessary "../HW/" in include pathsJasper St. Pierre
2013-12-31TAP_Win32: Remove unnecessary Memmap.h includeJasper St. Pierre
2013-12-30Disable primitive restart on buggy OS X Intel HD 3000 drivers.Ryan Houdek
2013-12-30D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably re...Tony Wasserka
2013-12-30VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required any...Tony Wasserka
2013-12-30VertexShaderManager: Remove a hardcoded projection hack.NeoBrainX
2013-12-30Software renderer: Add a zfreeze related TODO.Tony Wasserka
2013-12-28Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned...Ryan Houdek
2013-12-28[buffer_storage] Temporary fix for Android/GLES3 just like how everything els...Ryan Houdek
2013-12-28[buffer_storage] Code formatting changes suggested by Bh44LRyan Houdek
2013-12-28[Android] Enable shader cache.Ryan Houdek
2013-12-28[ARM] Implement tw/twiRyan Houdek
2013-12-28[Android] Support grabbing OpenGL extensions and a function for checking for ...Ryan Houdek
2013-12-28Support grabbing whichever OpenGL mode we are running under from GLInterface....Ryan Houdek
2013-12-27[buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more f...Ryan Houdek
2013-12-27Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it shou...Jordan Woyak
2013-12-27Eliminate some Wiimote acceleration logic redundancy.Jordan Woyak
2013-12-27Revert "Reading shake force from calibration rather than a constant"Jordan Woyak
2013-12-27[buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixe...Ryan Houdek
2013-12-27[buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER...Ryan Houdek
2013-12-25Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Ch...Jordan Woyak
2013-12-23Remove our GLU dependency. Fix static zlibRyan Houdek
2013-12-23Change a PanicAlert to OSD message.Rachel Bryk
2013-12-21Fix the extended information status line that shows emulated mhz + idles skip...Ryan Houdek
2013-12-19[Android] Work around Qualcomm's broken garbage in their v53 drivers. This do...Ryan Houdek
2013-12-19Work around AMD's broken Linux drivers when it comes to pinned memory and bas...Ryan Houdek
2013-12-18[Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_IN...Ryan Houdek