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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
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Commit message (
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Author
2014-01-08
Slight optimization in the pixel shader. We are using pow(2.0, X) in place of...
Ryan Houdek
2014-01-07
Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
Ryan Houdek
2014-01-07
Probe the GL_RENDERER string on Nvidia to grab the driver version.
Ryan Houdek
2014-01-07
[Android] Reenable the bug for dynamic UBO array member accesses.
Ryan Houdek
2014-01-06
D3D: Verbosify an error message.
NeoBrainX
2014-01-05
OpenGL: fix scaled efb2ram copys
degasus
2014-01-05
Fix the Zelda: The Wind Waker heat effect glitch.
Pierre Bourdon
2014-01-05
OpenGL: use shader 420pack if available to staticly bind ubo location
degasus
2014-01-05
OpenGL: drop UBO-workaround usage for efb2ram shaders
degasus
2014-01-03
TextureCache: Warn for invalid custom textures
degasus
2014-01-03
ogl: clamp to edge for out of bound efb access
degasus
2014-01-02
Bootmanager.cpp fixes and clean up.
Rachel Bryk
2014-01-02
Allow pad settings to be set via game ini.
Rachel Bryk
2014-01-01
Merge Fail. We don't disable BaseVertex on broken pinned memory.
Ryan Houdek
2014-01-01
Merge branch 'buffer_storage'
Ryan Houdek
2014-01-01
I've never claimed to be a good coder.
Rachel Bryk
2014-01-01
Really fix android build.
Rachel Bryk
2014-01-01
Fix android build.
Rachel Bryk
2014-01-01
Allow wiimote source to be set via game ini.
Rachel Bryk
2013-12-31
Merge branch 'master' into buffer_storage
Ryan Houdek
2013-12-31
Merge branch 'master' into buffer_storage
Ryan Houdek
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre
2013-12-31
Convert all vcxproj files to UNIX line endings
Jasper St. Pierre
2013-12-31
HW: Remove unnecessary "../HW/" in include paths
Jasper St. Pierre
2013-12-31
TAP_Win32: Remove unnecessary Memmap.h include
Jasper St. Pierre
2013-12-30
Disable primitive restart on buggy OS X Intel HD 3000 drivers.
Ryan Houdek
2013-12-30
D3D/OGL: Add a TODO noting that we don't support GX_CULL_ALL, most notably re...
Tony Wasserka
2013-12-30
VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required any...
Tony Wasserka
2013-12-30
VertexShaderManager: Remove a hardcoded projection hack.
NeoBrainX
2013-12-30
Software renderer: Add a zfreeze related TODO.
Tony Wasserka
2013-12-28
Free performance for AMD+Linux. Instead of disabling BaseVertex due to pinned...
Ryan Houdek
2013-12-28
[buffer_storage] Temporary fix for Android/GLES3 just like how everything els...
Ryan Houdek
2013-12-28
[buffer_storage] Code formatting changes suggested by Bh44L
Ryan Houdek
2013-12-28
[Android] Enable shader cache.
Ryan Houdek
2013-12-28
[ARM] Implement tw/twi
Ryan Houdek
2013-12-28
[Android] Support grabbing OpenGL extensions and a function for checking for ...
Ryan Houdek
2013-12-28
Support grabbing whichever OpenGL mode we are running under from GLInterface....
Ryan Houdek
2013-12-27
[buffer_storage] Add the CLIENT_STORAGE_BIT since we access the buffer more f...
Ryan Houdek
2013-12-27
Fixed issue 6245. (ISO Path's "Remove" button not being disabled when it shou...
Jordan Woyak
2013-12-27
Eliminate some Wiimote acceleration logic redundancy.
Jordan Woyak
2013-12-27
Revert "Reading shake force from calibration rather than a constant"
Jordan Woyak
2013-12-27
[buffer_storage] Require GLEW 1.10 which has the new OpenGL 4.4 methods. Fixe...
Ryan Houdek
2013-12-27
[buffer_storage] Implement ARB_buffer_storage. Disable it for GL_ARRAY_BUFFER...
Ryan Houdek
2013-12-25
Fix some emulated wiimote turntable stupidness (DJ Hero controller). Happy Ch...
Jordan Woyak
2013-12-23
Remove our GLU dependency. Fix static zlib
Ryan Houdek
2013-12-23
Change a PanicAlert to OSD message.
Rachel Bryk
2013-12-21
Fix the extended information status line that shows emulated mhz + idles skip...
Ryan Houdek
2013-12-19
[Android] Work around Qualcomm's broken garbage in their v53 drivers. This do...
Ryan Houdek
2013-12-19
Work around AMD's broken Linux drivers when it comes to pinned memory and bas...
Ryan Houdek
2013-12-18
[Android] Things fixed in Qualcomm driver v53. GLSL Centroid usage. SHADER_IN...
Ryan Houdek
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