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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
release-prep-2609a
stable
GameCube and Wii emulator
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Age
Commit message (
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Author
2013-12-18
In the shader log message, say if the error came from a PS or VS.
Ryan Houdek
2013-12-17
Jit64: load second operator for double intrutions
degasus
2013-12-17
Revert "Jit64: use AVX instructions in some places"
degasus
2013-12-16
Add a non-tiny warning about CPUs that will silently desync.
comex
2013-12-16
Remove the flawed, unused attempt to manually emulate Gecko codes.
comex
2013-12-16
Software renderer: Add linear interpolation of fog range adjustment factors.
Tony Wasserka
2013-12-12
[Android] Fix joysticks only capable of right/down movements. Also make it ca...
Ryan Houdek
2013-12-12
Oops, I left a bit being set when it shouldn't have been.
Ryan Houdek
2013-12-12
Small cleanup in the EGL GLInterface.
Ryan Houdek
2013-12-12
[Android] Fix gamepad input.
Ryan Houdek
2013-12-12
Have our OpenGL/ES context creation be less stupid.
Ryan Houdek
2013-12-11
[Android] Remove the now unused texture loader on the JNI side of things.
Ryan Houdek
2013-12-11
Fix Linux build.
Ryan Houdek
2013-12-11
Remove all instances of OpenCL in the Dolphin Project. A brief history of Ope...
Ryan Houdek
2013-12-11
Use less brain damaged names for DLCache and TextureDecoder.
Tony Wasserka
2013-12-11
Minor const-correctness for some functions in FifoPlayer and some AudioCommon...
Lioncash
2013-12-10
Oops, don't use -lrt on Android either.
comex
2013-12-10
Fix an idiotic race condition when starting games in multiple Dolphin instanc...
comex
2013-12-09
VideoCommon: remove outdated copy of OGL::VertexManager::vFlush
degasus
2013-12-09
OpenGL: disable shader cache when ShaderDebugging is enabled
degasus
2013-12-09
Merge branch 'ogl-tex2d'
degasus
2013-12-09
OGL: use integer uniforms for efb2ram texture converter
degasus
2013-12-07
fixed issue 6852.
Chanwoong Kim
2013-12-06
Add Read16/Read8 to the CBlobBigEndianReader so the key check is reading 8bit...
Ryan Houdek
2013-12-06
Oops. Fix a typo in the DriverDetails change.
Ryan Houdek
2013-12-05
Support OS specific bugs in our DriverDetails.
Ryan Houdek
2013-12-03
PixelShaderManager: clear s_bViewPortChanged flag
degasus
2013-12-03
OpenGL: fix crash in revision 95aeedec19db
degasus
2013-11-29
Merge branch 'master' into android-new-control-input-overlay
Ryan Houdek
2013-11-29
[Android-overlay] Add the new overlay icons. Support configuring them. Disabl...
Ryan Houdek
2013-11-29
Merge X11+D3D FreeLook feature into DolphinWX
degasus
2013-11-26
OpenGL: readback efb2ram with different strides at once
degasus
2013-11-26
OpenGL: reset EFB after efb2ram FB initialization
degasus
2013-11-25
Revert "jit: change our linking module to be able to handle arbitrary exit ad...
Ryan Houdek
2013-11-25
OpenGL: split real xfb + efb2ram framebuffers
degasus
2013-11-25
[Android-overlay] Multiple physical gamepad support.
Ryan Houdek
2013-11-25
TextureConverter: remove WriteIncrementSampleX
degasus
2013-11-25
Fix OpenGL ES 3.
Ryan Houdek
2013-11-25
TextureConverter: fix scoping
degasus
2013-11-25
TextureConvertion: merge Write*Swizzler
degasus
2013-11-25
Fix for OpenGL ES 3.
Ryan Houdek
2013-11-25
TextureConverter: Use integer math for swizzling
degasus
2013-11-25
TextureConverter: Use gl_FragCoord instead of uv0
degasus
2013-11-25
TextureConverter: remove D3D9 foo
degasus
2013-11-25
OpenGL: attributeless rendering for efb2ram
degasus
2013-11-25
OpenGL: attributeless rendering for postprocessing
degasus
2013-11-25
OpenGL: attributeless rendering in emulate format changes
degasus
2013-11-25
OpenGL: cleanup efb2tex
degasus
2013-11-25
OpenGL: drop texture_rect hack
degasus
2013-11-25
OpenGL: fix emulate format changes for texture2d
degasus
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