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AgeCommit message (Expand)Author
2013-10-06Shader generators: Remove any references to D3D9 and cleanup the affected code.Tony Wasserka
2013-10-06Remove some now unused VideoConfig settings.Tony Wasserka
2013-10-06VideoConfigDiag: Update video backend description to reflect the D3D9 removal.Tony Wasserka
2013-10-06Remove D3D9 related files.Lioncash
2013-10-06[Android] Tegra 4 'support.' This brings up the OpenGL backend to support Teg...Ryan Houdek
2013-10-06Corrected the XMM0 processing for pairedStoreQuantized in the x86 build.skidau
2013-10-06Missing break for IOCTL_ES_DELETETITLECONTENTMatthew Parlane
2013-10-05[Core] Simplify a loop within function Run() in Interpreter.cpp. The incremen...Lioncash
2013-10-05Added code to update the PC before doing a fastmem write. Fixes games with f...skidau
2013-10-05Fix storeSingleFloat stack alignment.comex
2013-10-05...Forgot the XMM regs for x86.comex
2013-10-05Fix build-breaking typo.comex
2013-10-05Removed the IOSVersion check (caused some Wii games like Battalion Wars 2 not...skidau
2013-10-05Added a check for the IOS version before overriding the OSGetResetCode() func...skidau
2013-10-04Merge branch '6663'comex
2013-10-04Fix idle skipping.comex
2013-10-04Don't push registers before pairedStoreQuantized, that's dumb.comex
2013-10-04ChooseMemcardPath bugfix: check for a directory separator before converting a...LPFaint99
2013-10-03Fix stfd, which was broken in the fastmem writes commit.comex
2013-10-03Finish replacing ThunkManager with ABI_PushRegistersAndAdjustStack.comex
2013-10-03Remove profiled re-JIT support in JitIL.comex
2013-10-03Trap to the debugger properly after BackPatch failure.comex
2013-10-03[ARM] Disable subfic, it prevents Wind Waker from booting into a save game.Ryan Houdek
2013-10-02Warning fixes:comex
2013-10-02[Common] Abstract out the decode5A3Image and decodeCI8Image functions in Bann...Lioncash
2013-09-30mtspr fall through to interpreter not needed for basic SPRsMatthew Parlane
2013-09-30Upgrade libusb to 1.0.16Matthew Parlane
2013-09-29[Android] Fix Fastmem on Android 4.2Ryan Houdek
2013-09-29Fix use of ABI_GetAlignedFrameSize.comex
2013-09-29Match ABI_AlignStack with ABI_RestoreStack properly.comex
2013-09-28Add literally a million blank inputs in netplay when a wiimote changes report...Rachel Bryk
2013-09-28Use a separate section for enabled Gecko codes, like AR.comex
2013-09-28Support a gcm revision-specific game ini for cheats + partially fix gecko cod...comex
2013-09-28Reset wxTAB_TRAVERSAL.comex
2013-09-28Allow setting DSP settings via game ini.Rachel Bryk
2013-09-28Change iTLBHack to a bool.Rachel Bryk
2013-09-27Allow loading save states via drag and drop.Rachel Bryk
2013-09-27Added a small disc access delay to fix the missing music in Super Monkey Ball 2.skidau
2013-09-26No need to std::move a return value. Thanks Billiard.comex
2013-09-26[Core] Fix a memory leak in NetPlayServer.cpp in function OnData().Lioncash
2013-09-26Implement CR1 for the intepreter. To be honest I have no idea why this was ne...Ryan Houdek
2013-09-26Quick build fix.Ryan Houdek
2013-09-26[Android] The dynamic UBO access isn't actually fixed, contrary to what rev c...Ryan Houdek
2013-09-25Fix Imm8 check.comex
2013-09-25[ARM] Implement CR1 setting for the few floating point instructions that I ha...Ryan Houdek
2013-09-25Need to reload from XMM0 in this case.comex
2013-09-25Fix linux, attempt 2.Rachel Bryk
2013-09-25Fix linux, probably.Rachel Bryk
2013-09-25Fix changing wiimotes when starting netplay.Rachel Bryk
2013-09-25Save only the registers that need to be saved rather than going through Prote...comex