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2014-06-24Remove the 32-bit config platform from the VS solution and projectsLioncash
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
2014-03-09Fix DSPTool string output for disassembly.Lioncash
Would previously print that assembly had succeeded.
2014-03-09Fix DSPTool.Lioncash
Forgot to adjust the stubs.
2014-02-20Forgot to move DSPTool over. Fixed now.Lioncash
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre
2013-12-31Convert all vcxproj files to UNIX line endingsJasper St. Pierre
2013-11-22Changed the DSP ROM warning from a panic alert to an on-screen message.skidau
2013-11-05Fix {Read,Write}FileToString.Matthew Parlane
We should be using binary always.
2013-11-03Run code through the advanced tool 'sed' to remove trailing whitespace.comex
2013-11-02do not copy pdbs to binary dir (you can use the symbol server for ↵Shawn Hoffman
$(random_build), or it will be found locally if you built it yourself)
2013-10-26Update to VS2013 and a slew of build-related updates. Notes:Shawn Hoffman
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled
2013-05-21Buildfix for dsptool.Rachel Bryk
2013-04-17New license header introduced for DiscIO, AudioCommon, InputCommon, ↵Lioncash
VideoCommon, and Common projects.
2013-04-15Update the license file text (change SVN to Git) in all projects except Core ↵lioncash
since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project. Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects. Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-03-26Fixed DSPTool build.skidau
2012-03-25Remove scons-related filesShawn Hoffman
2012-03-18remove scons files from VS projectsShawn Hoffman
2012-03-18forgot to add wxwidgets3 vcxproj to git, since it was masked by gitignore...Shawn Hoffman
fix up misc warnings and build errors
2011-12-14Let "make install" on OS X copy the bundle to /Applications.Maarten ter Huurne
The "dsptool" executable is not included in the bundle. The "tester" executable is not included in the bundle and it no longer installed on other platforms, since it is neither expected nor useful to install unit tests.
2011-09-05vs2010: Disable LTCG for realzShawn Hoffman
2011-07-18Add the DSPTool and UnitTests to the cmake build. They are optional, and to ↵Glenn Rice
enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line. Also, don't check to see if a directory is a wad file. They aren't. This removes an annoying and invalid debug assertion with the debug build. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7682 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-07-17vs2010: build dsptool againShawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7681 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03Move SConscript files out from the Src subdirectories to beSoren Jorvang
consistent with the other build systems. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7282 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-03Prepare for the release of Xcode 4, which has working LTOSoren Jorvang
with static libraries. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7280 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-01More conversion from char * to std::string.Glenn Rice
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-11drop vs2008 projects in favor of vs2010Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7129 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05LTCG (link time code gen) was off in some projects, so turn it off in all of ↵hrydgard
them so that the linker doesn't have to restart halfway through. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7084 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05The compiler need not obey the static keyword, so to avoid linkerSoren Jorvang
problems, whole functions in .h files need to also be static in case they are included in several .cpp files. Also a few other minor LTO fixes. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7082 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04Turn back on unit tests in SCons.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7057 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03Use brute force to link the software plugin.Soren Jorvang
Not yet functional. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02Remove the global namespace a bit and remove some dead code.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29Try to fix Windows build.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6968 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29Core and DSPCore now have mutual dependencies, which breaks theSoren Jorvang
assumption on the part of many linkers that static libraries make up a DAG, so merge libdspcore into libcore. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6967 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-28Some preliminary cleanup of the global namespace for LTO.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22Build but don't install the dsptool/tester/MemcardManager toolsSoren Jorvang
which aren't really useful to typical users. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20Fix the global build on linux.Glenn Rice
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-20Some pathnames are used both by SCons and cpp which can be a bit tricky.Soren Jorvang
Should revisit and make the distinction more explicit. Put the Data and Sys directories under Resources in the OS X app bundle. Construct config.h (now lower-case to avoid confusion with other Config.h instances in the tree) in the root. One tiny step towards a read-only and cross-buildable source tree. Some minor bits of non-Linux Unix portability. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19Get rid of a number of unnecessary env.Clones.Soren Jorvang
Use SCons' convenient # shorthand for the root of our tree. Also various minor cleanup of SConscripts. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16include the MP compiler option, which will allow for faster compiling + some ↵luisr142004
minorly stuff :p git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-10Simplify the SCons build:Soren Jorvang
On OS X, build all code as Objective-C(++). Centralize framework handling. Cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09Hg:Shawn Hoffman
enable newline normalization get revision number via `hg svn info` for svnrev.h ignore incremental/generated binary files (windows/VS at least) leave a comment if some files need native eol set in svnprops git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02Fix some cases of variables being used uninitialized. Also some unusedSoren Jorvang
variables, writeable strings and dangerously shadowed variables. index(), gamma(), exp() and y0() are POSIX functions and using those names can cause namespace confusion. A number of C files were missing the final newline required by ANSI C and some versions of GCC are pedantic enough to complain about this. These changes simply the scons build, allowing us to get rid of filterWarnings which is simply more trouble than it's worth. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5574 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02Meta:Soren Jorvang
Using Unix tools to operate on a tree containing filename with spaces in them is really annoying, so rename the handful of instances where there were spaces. Host.cpp has never been used. Games tend to lookup the following directories that we don't yet have anything to put in, so prepopulate them in Data/User/Wii: title/00010001 title/00010002 title/00010003 title/00010004 title/00010005 title/00010006 title/00010007 meta shared2/title Set eol-style native on a number of text files which didn't already have it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26Uninitialized variables.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5505 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like ↵Marko Pusljar
Luigi Mansion :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24Systematically eliminating compiler warnings.Glenn Rice
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18Fix compiling in Snow Leopard, the Update stuff in the Video plugin ↵Sonicadvance1
shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08Linux: Tons of warning cleanup plus workaround a nasty crash problem in ↵hrydgard
StatusBarMessage. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-03DSPTool make dump look a bit nicernakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3933 8ced0084-cf51-0410-be5f-012b33b47a6e