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path: root/Source/Plugins/Plugin_VideoOGL/Src/Debugger/Debugger.cpp
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2010-02-02Linux global build. At least the basic footwork is done here.Glenn Rice
Basic usage: "sudo scons install=global install" Hopefully this doesn't break builds on Macs. I have tested this on linux and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13Rename Config.cpp/h to VideoConfig.cpp/h.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in ↵hrydgard
VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07GUI/OpenGL: Video debugging window crash fixJohn Peterson
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07GUI: Fixed some GUI related start/stop crashesJohn Peterson
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in ↵XTra.KrazzY
which the project began. Now we don't have to change it every year :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02re-enable the ogl "debugger" (doesn't do much - and i don't have any plans ↵Shawn Hoffman
for it - just wanted to dump shaders easily). ogl config and debugger GUIs are handled much more nicely now. same with dsp lle git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-03OpenGL Plugin: code cleanup trying to follow code style wiki and updated ↵omegadox
copyright date git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20update dsp hle and ogl plugins for the new console window.Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18nakee's new logmanager. added a console window for windows builds (prints to ↵Shawn Hoffman
parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than ↵hrydgard
before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup. This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :( Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04remove stuff from ogl debugger that did nothing. (copied from dsp hle a ↵Shawn Hoffman
while ago) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-04Joined work of nakee and mine, cleanup the logging code a bit.XTra.KrazzY
This solves the random __Log symbol and crash problem on linux Please tell us if you find problems in the logging code git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2109 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17Last commit: TypoJohn Peterson
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1888 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-17Common: Moved Windows console functions to commonJohn Peterson
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08set svn:eol-style=native for Plugins/**.cppbushing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-26warning fixesnakeee
please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21compile fixes linuxnakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1236 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-21Made the OpenGL iLog setting changeable from the debugging windowJohn Peterson
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-15Fixed small buffer overruns and other minor bugs that were found by VS2008 ↵drkiiraziel
code analysis Added a check on both video plugins to prevent crashing when Memory_GetPtr retuns null pointer at ExecuteDisplayList (invalid address? Dave Mirra BMX 2 crashes there ...) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1179 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-12Migration to the new dir struct (in code only!, no deletion of old ↵Shawn Hoffman
dirs...yet). VS projects copy Data/* to Binary/<arch>. Added SConscript to some projects where it was missing. This is the time to move over all your files! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1140 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-17Massive style & comment cleanup of (mostly) GL plugin - also split some ↵hrydgard
large files. A minor speedup for BP writes - merged the two switch()-es. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@899 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10Fix Linux compiling and Make Filesystemviewer show MakerID correctlySonicadvance1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@831 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09Added the StretchToFit option to the config menu in the OpenGL plugin. This ↵John Peterson
fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration. I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on. Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e