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path: root/Source/Plugins/Plugin_VideoOGL/Src/FramebufferManager.h
AgeCommit message (Collapse)Author
2009-09-03Moving more things out of GL into VideoCommon...hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29Correct addrRangesOverlap. May fix stuttering in many games.Nolan Check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3901 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28Now ALL copyright dates are fixed to the legally correct year: The year in ↵XTra.KrazzY
which the project began. Now we don't have to change it every year :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16Don't use undefined OpenGL behavior, even if it does somehow work. Also, ↵Nolan Check
enable PEEK_COLOR logic. Not sure if any games use it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15Code cleanup. Juggling rectangles. I'm about to investigate the problems ↵Nolan Check
with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11Switch to Video_BeginField; hopefully fix or reduce some video stability ↵Nolan Check
problems by using Events. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and ↵LPFaint99
Unit Tests add *.aps to ignore list for DolphinWX dir add eol-style native to 120 or so files git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29Move to new Virtual XFB system which correctly handles games which store ↵Nolan Check
multiple XFB's in memory. More OpenGL cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28Clean up OpenGL code and introduce the Framebuffer Manager. More work is ↵Nolan Check
forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e