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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
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release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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Plugin_VideoOGL
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ProgramShaderCache.cpp
Age
Commit message (
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Author
2012-10-09
fix stupid indentation
Jordan Woyak
2012-10-09
have separate variables/functions for VS/PS ubo stuff, array was confusing.
Jordan Woyak
2012-10-09
Disable UBO buffer generation if hardware doesn't support it.
Ryan Houdek
2012-10-09
More coding style fixes because I suck at sed
Pierre Bourdon
2012-10-09
8 spaces indentation -> tabs
Pierre Bourdon
2012-10-09
Make this pretty
Ryan Houdek
2012-10-09
Make sure our UBO buffers are always aligned correctly.
Ryan Houdek
2012-10-09
Use UBOs in every shader. I had missed a few. Only cache Uniform locations if...
Ryan Houdek
2012-10-09
Make sure to support everything even if GPU doesn't.
Ryan Houdek
2012-10-09
yay, UBOs work 100% now.
Ryan Houdek
2012-10-09
UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Prob...
Ryan Houdek
2012-10-09
More for Billiard <3
Ryan Houdek
2012-10-09
Firin ma lazer
Ryan Houdek
2012-10-09
Firin ma lazer
Ryan Houdek
2012-10-09
Fix one error.
Ryan Houdek
2012-10-09
Remove bSupportsGLSLLocation since it won't work how I expect it.
Ryan Houdek
2012-10-09
Add in UBOs, doesn't work yet. Still debugging here.
Ryan Houdek
2012-10-09
Add in GLSL setting again.
Ryan Houdek
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