| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-10-09 | fix stupid indentation | Jordan Woyak | |
| 2012-10-09 | have separate variables/functions for VS/PS ubo stuff, array was confusing. | Jordan Woyak | |
| 2012-10-09 | Disable UBO buffer generation if hardware doesn't support it. | Ryan Houdek | |
| 2012-10-09 | More coding style fixes because I suck at sed | Pierre Bourdon | |
| 2012-10-09 | 8 spaces indentation -> tabs | Pierre Bourdon | |
| 2012-10-09 | Make this pretty | Ryan Houdek | |
| 2012-10-09 | Make sure our UBO buffers are always aligned correctly. | Ryan Houdek | |
| 2012-10-09 | Use UBOs in every shader. I had missed a few. Only cache Uniform locations ↵ | Ryan Houdek | |
| if we aren't using UBOs. | |||
| 2012-10-09 | Make sure to support everything even if GPU doesn't. | Ryan Houdek | |
| 2012-10-09 | yay, UBOs work 100% now. | Ryan Houdek | |
| 2012-10-09 | UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. ↵ | Ryan Houdek | |
| Probably why Vertex shader UBO is failing. Too tired to investigate right now. | |||
| 2012-10-09 | More for Billiard <3 | Ryan Houdek | |
| 2012-10-09 | Firin ma lazer | Ryan Houdek | |
| 2012-10-09 | Firin ma lazer | Ryan Houdek | |
| 2012-10-09 | Fix one error. | Ryan Houdek | |
| 2012-10-09 | Remove bSupportsGLSLLocation since it won't work how I expect it. | Ryan Houdek | |
| 2012-10-09 | Add in UBOs, doesn't work yet. Still debugging here. | Ryan Houdek | |
| 2012-10-09 | Add in GLSL setting again. | Ryan Houdek | |
| PS and VS making. Untested and won't work for now. Add in program shader cache files. Readd NativeVertexFormat stuffs. Add in PS and VS cache things. SetShaders in places. Fixed EFB cache index computations in OpenGL renderer. The previous computation was very likely to go out of array bounds, which could result in crashes on EFB access. Also, the cache size was rounded down instead of up. This is a problem since EFB_HEIGHT (528) is not a multiple of EFB_CACHE_RECT_SIZE (64). | |||
