| Age | Commit message (Expand) | Author |
| 2013-02-05 | workaround for glGetUniformLocation in efb2ram | degasus |
| 2013-02-05 | bigger buffers | degasus |
| 2013-02-01 | implement streaming by bufferSubData, split upload and allocation in ringbuffer | degasus |
| 2013-01-31 | create StreamBuffer class for ogl upload | degasus |
| 2013-01-31 | also add glBufferSubData for ubo upload | degasus |
| 2013-01-28 | Got to love that my server's cmake is half retarded. | Ryan Houdek |
| 2013-01-28 | Stop using std::pair and std::map. Switch over to u64 and std::unordered_map.... | Ryan Houdek |
| 2013-01-28 | set hint GL_STREAM_READ | degasus |
| 2013-01-26 | Only check shader compilation status in debug or with DEBUG_GLSL defined. inv... | Ryan Houdek |
| 2013-01-25 | ubo streaming | degasus |
| 2013-01-21 | clear uniform cache on startup | degasus |
| 2013-01-19 | move utils texture to sampler 8+9 | degasus |
| 2013-01-19 | remove texture sampler from uniform list | degasus |
| 2013-01-17 | use glBindFragDataLocation instead of glDrawBuffer | degasus |
| 2013-01-15 | also don't search in the shader cache if the shader isn't changed | degasus |
| 2013-01-15 | only change shader if needed | degasus |
| 2013-01-14 | use attrib pointers in nativeVertexFormat | degasus |
| 2013-01-14 | videoConfig cleanup | degasus |
| 2013-01-14 | upload complete uniform buffer at once | degasus |
| 2013-01-11 | fix warnings | degasus |
| 2013-01-11 | vertex shader for texture converter | degasus |
| 2013-01-02 | remove glsl binding support. convert every shader to version 130 | degasus |
| 2012-12-31 | bind locations _before_ link program, fix dest alpha | degasus |
| 2012-12-28 | fix ubo for intel cards (also amd?) | degasus |
| 2012-10-09 | set ProgramShaderCache program format correctly. | Shawn Hoffman |
| 2012-10-09 | let us try normal c++ static init instead... | Shawn Hoffman |
| 2012-10-09 | Get the program binary type correctly or else ATI makes massive (~400MB) shad... | Ryan Houdek |
| 2012-10-09 | Add support for Dual source blending to older ATI cards that don't support 42... | Ryan Houdek |
| 2012-10-09 | oops, forgot to make sure the gl program is actually free'd. | Shawn Hoffman |
| 2012-10-09 | refactor ProgramShaderCache::PCacheEntry | Shawn Hoffman |
| 2012-10-09 | Checking GLEW_VERSION_4_0 is superfluous since we check GL_ARB_get_program_bi... | Shawn Hoffman |
| 2012-10-09 | fix formatting uglies introduced in glsl-master branch | Shawn Hoffman |
| 2012-10-09 | Add in the Windows fix. | Ryan Houdek |
| 2012-10-09 | Write all shaders to disk on emulator stop instead of constantly. Also change... | Ryan Houdek |
| 2012-10-09 | If user doesn't compile with glew 1.6, cut out program binaries so everything... | Ryan Houdek |
| 2012-10-09 | Missed a if, don't want people crashing now do we? | Sonicadvance1 |
| 2012-10-09 | Give OSX users more of a chance of supporting Single pass DSB in the future. | Ryan Houdek |
| 2012-10-09 | Implement Program shaders cache. Seems to reduce a small amount of stuttering... | Ryan Houdek |
| 2012-10-09 | Add a define back so we work without GLEW 1.6, Also I missed a line when I wa... | Ryan Houdek |
| 2012-10-09 | There we go, actually found the issue. | Ryan Houdek |
| 2012-10-09 | This thing fails when we don't support binding. Not 100% sure why I need to s... | Ryan Houdek |
| 2012-10-09 | Some shader programs don't come with Vertex shaders attached, don't try to bi... | Ryan Houdek |
| 2012-10-09 | Set Sampler values at program make time instead of every frame. Fix an issue ... | Ryan Houdek |
| 2012-10-09 | Only delete this buffer if we support it. | Ryan Houdek |
| 2012-10-09 | Add a GUI option to use GLSL shaders. Also fix a small typo. | Ryan Houdek |
| 2012-10-09 | Make sure not to try and bind UBO locations when it isn't supported | Ryan Houdek |
| 2012-10-09 | Instead of querying the vertex attribute location. Let's bind it to where CG ... | Ryan Houdek |
| 2012-10-09 | glMapBuffer was slow, go back to glBufferSubData, single combined ps/vs ubo now | Jordan Woyak |
| 2012-10-09 | try combining vs/ps ubo | Jordan Woyak |
| 2012-10-09 | make use of glMapBuffer to set ubo data | Jordan Woyak |