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path: root/Source/Plugins/Plugin_VideoSoftware/Src/TransformUnit.cpp
AgeCommit message (Collapse)Author
2013-04-17New license header introduced to all Video based projects.Lioncash
2013-04-13Clean up most (99.99%) of the tab/space mismatches in the VideoSoftware project.Lioncash
Got rid of trailing spaces that were unnecessary too. Also update the license header for this project. We don't use SVN anymore.
2013-03-26VideoSoftware: Improve fog range adjustment by using less magic and more ↵NeoBrainX
comments.
2011-02-06Deal with some clang-inspired buglets.Soren Jorvang
Respect the initial fullscreen setting in nowx. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-03Use brute force to link the software plugin.Soren Jorvang
Not yet functional. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7050 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-01Avoid repeatedly asserting in SWG plugin when matrix indices don't match. ↵donkopunchstania
Small change to the transform unit to avoid some unnecessary work. Check if Q is zero before dividing UV coordinates by it. Fixes issue 3454. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6504 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-18Plugin_VideoSoftware fixMarko Pusljar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-06Implement proper thread naming on linux. This fixes a segmentation fault ↵Glenn Rice
with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit. Also take care of some more eols. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-26If the format is not one of the expected ones, just return rather thanSoren Jorvang
proceeding with uninitialized data. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5495 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14Some video SW clean up and bug fixes. Did a hacky fix for bad light data. ↵donkopunchstania
Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09Texture coordinates are stored in fixed point format in TEV which allows ↵donkopunchstania
overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11Do special handling of texture coordinate generation if there is only a ↵donkopunchstania
position and texture coordinate present. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command ↵donkopunchstania
processor. Some code cleanup and a few graphical fixes for rare cases. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12Adding software rendering plugin. This is aimed at accurate emulation, not ↵donkopunchstania
fast. Its more like a debugging tool than actually useful. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e