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path: root/Source/Plugins/Plugin_VideoSoftware/Src/main.cpp
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2010-03-06Shut down the video software plugin without closing dolphin in Windows. ↵donkopunchstania
Fixed a memory leak. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5162 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17Fix software plugin in linux. I broke it in revision 5048.Glenn Rice
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06Now you can switch between Emulated and Real WiiMotes, connect more Real ↵fgfemperor
Wiimotes and even pair them up (if you have MS BT Stack) during gameplay! All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example... But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change... Thanks to jack.fr0st who did all the emulation state notification work! Now every plugin has a way to know the current emulation state (paused, stopped or playing) @ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that? Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11Fixes to the software plugin command processor. Made it easy to use the ↵donkopunchstania
command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command ↵donkopunchstania
processor. Some code cleanup and a few graphical fixes for rare cases. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13VSW can't inline api function? nakeee
finally works on linux git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12SW GFX plugin: Make dualcore mode work better, and make it exit more cleanly.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12Adding software rendering plugin. This is aimed at accurate emulation, not ↵donkopunchstania
fast. Its more like a debugging tool than actually useful. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e