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it, and/or blow up trying to remove it, if the path isn't ascii.
This fixes issue 6721.
(cherry picked from commit cc05f66ba1a0c4641b4dc19b77b252470d346350)
Fix unicode support for File::Rename() on windows.
Partial fix of issue 6721.
(cherry picked from commit 99c89ae10961f84192cdbfc501b4ff45a559dcd1)
Missed a accept error handler.
Init instead of memset.
(cherry picked from commit 935ed814eaff19094c96fdd38642b980e85c078f)
Fix accept() bug, which was using the wrong isRW for error conversion.
Also fixed a debug issue where local_name is used uninitialised.
(cherry picked from commit f811dbb57516b6f3a34637bd1c8c8299ceea20e4)
Only add real HID devices to HID list.
(cherry picked from commit e805bf60685bb5f4bd5ac1bf0a290519a678e5b4)
Add dxsdk_dir to vc++ paths via base.props. This means you no longer need the paths in a global property sheet. In fact if you have them in such a file, you should remove them as it will cause conflicts with the vs2013 build.
(cherry picked from commit 0791a9ef80889ffb70c67fbd6491635b0014747b)
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an absolute path to a relative path.
if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
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Fixes 6387
Closes 6635
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It is only used as a bool.
Fixes issue 6668.
Conflicts:
Source/Core/Core/Src/BootManager.cpp
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Cherry-picked from 6209067daa51.
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name of the config key (yes, hack)
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How did any of this ever work? >_>
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Windows
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It was never used, just wasting time and resources.
This patch simply deletes two lines of code.
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Fixes issue 6621.
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- Call ABI_AlignStack even on x86-64.
- Have ABI_AlignStack respect the difference in current alignment
between the root JIT function, which has a prolog, and
ProtectFunction thunks, which do not. This was causing many games
to crash on start on OS X. Since this might otherwise mean changing
the stack pointer before every call...
- Have one prolog/epilog function rather than two (one of which
definitely did not do what it was thought to do), and make it
actually work like a normal one, so that the stack frame shows up
properly in the debugger. There should be no performance impact.
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writes to the file fail instead of saying that the file does not exist.
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32. Thanks for pointing that out hk.konpie.
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fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit.
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wrong.
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ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false.
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should write 0x2D, not 0xF2.
Also format the NormalSSEOps enum.
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PHack booleans. INIFile is stupid, please kill it with fire.
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Fixes issue 6614.
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broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
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Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle.
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Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
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This reverts commit 3b0b5155e8335d3645ed5860682ecb1975d8c342.
It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
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instruction. Add mullwox instruction.
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double registers.
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Fixes issue 6613.
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crand/crandc/creqv/crnand/crnor/cror/crorc/crxor/mcrf/mfcr/mtcrf/mtsr/mcrxr/mfsr implementations.
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an actual list view now.
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basically what this fragment acts as. Much more descriptive than simply extending Fragment.
Also made the list non-clickable, since it isn't supposed to be interacted with.
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writing PCMPGTB opcodes. Thanks for the help Sintendo.
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