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2013-11-25OpenGL: attributeless rendering for efb2ramdegasus
2013-11-25OpenGL: attributeless rendering for postprocessingdegasus
2013-11-25OpenGL: attributeless rendering in emulate format changesdegasus
2013-11-25OpenGL: cleanup efb2texdegasus
2013-11-25OpenGL: drop texture_rect hackdegasus
2013-11-25OpenGL: fix emulate format changes for texture2ddegasus
2013-11-25OpenGL: fix efb2ram for texture2Ddegasus
2013-11-25OpenGL: fix efb2tex for texture2ddegasus
2013-11-25OpenGL: fix xfb for texture2ddegasus
2013-11-25OpenGL: always use texture2d as efbdegasus
2013-11-25OpenGL: also remove VAO from xfb convertiondegasus
2013-11-24[Android] Fix the check for the Qualcomm graphics driver version for v53 driv...Ryan Houdek
2013-11-25Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali...Ryan Houdek
2013-11-24Merge branch 'master' into android-new-control-input-overlayRyan Houdek
2013-11-24[Android] Enable hard-float support. Requires Android NDK r9b.Ryan Houdek
2013-11-24Merge branch 'master' into android-new-control-input-overlayRyan Houdek
2013-11-24[Android] Due to recent changes in code breaking Tegra 4 support, and also th...Ryan Houdek
2013-11-24[Android-overlay] Support multiple gamepads with touch screen controls.Ryan Houdek
2013-11-24OpenGL: cleanup yuv2rgb (real xfb) workflowdegasus
2013-11-25Add comments for anybody attempting accuracy improvements in the future.Scott Mansell
2013-11-25OpenGL: Enable filtering for EFB to Real XFB copies.Scott Mansell
2013-11-24[ARM] Implement the Acid test in the JIT core. This test is currently broken ...Ryan Houdek
2013-11-24Fix Desktop GLSL versions in the recent changes.Scott Mansell
2013-11-24Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod arg...Ryan Houdek
2013-11-24Opengl: fix real XFB sample positionsdegasus
2013-11-24Opengl: Fix opengl realxfb "macroblocking"/bluring issue.Scott Mansell
2013-11-24VideoCommon: reorder cbufid in orderer. We've used once two timesdegasus
2013-11-24Merge branch 'efb2tex_alpha'degasus
2013-11-24D3D: also fix MAX_COPY_BUFFERSdegasus
2013-11-24Unused arguments removed from XFBSource::DrawMatthew Parlane
2013-11-24Dynamically allocate color textures.Scott Mansell
2013-11-24Increase res of color texture to match PAL Super Smash Bros: BrawlScott Mansell
2013-11-23Remove c++11 feature so VC2010 can be happy.Scott Mansell
2013-11-23Merge branch 'master' into videosoftware-xfbScott Mansell
2013-11-23Fix a few typos.Scott Mansell
2013-11-23Added a Bypass XFB option to Videosoftware's configuration.Scott Mansell
2013-11-23Videosoftware realxfb: Fixed a few bugs while testing Zelda: Collectors EditionScott Mansell
2013-11-22OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish s...Tony Wasserka
2013-11-22Changed the DSP ROM warning from a panic alert to an on-screen message.skidau
2013-11-22VideoCommon: don't read alpha from efb which don't have alphadegasus
2013-11-21Merge branch 'master' into jit_exit_addressesRyan Houdek
2013-11-21Jit64: really fix fmrx regressionTillmann Karras
2013-11-21jit64: add regcache option IsBounddegasus
2013-11-20Revert "Handle BP mask register better to avoid useless BP writes (causing fl...Tony Wasserka
2013-11-20Jit64: fix fmrx regressionTillmann Karras
2013-11-19[Android] Basic Wiimote binding settings now implemented.Lioncash
2013-11-19[Android] Basic UI functionality for enabling/disabling aforementioned Gamecu...Lioncash
2013-11-19[Android] Expand the input binding UI in the settings to handle 4 Gamecube co...Lioncash
2013-11-18[Android] Make joysticks less dumb from a configuration standpoint.Ryan Houdek
2013-11-18"warning fixes" commit introduced warnings; fix them. (And I refuse to use P...comex