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4.0-hotfixes
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GameCube and Wii emulator
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Commit message (
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Author
2013-11-25
OpenGL: attributeless rendering for efb2ram
degasus
2013-11-25
OpenGL: attributeless rendering for postprocessing
degasus
2013-11-25
OpenGL: attributeless rendering in emulate format changes
degasus
2013-11-25
OpenGL: cleanup efb2tex
degasus
2013-11-25
OpenGL: drop texture_rect hack
degasus
2013-11-25
OpenGL: fix emulate format changes for texture2d
degasus
2013-11-25
OpenGL: fix efb2ram for texture2D
degasus
2013-11-25
OpenGL: fix efb2tex for texture2d
degasus
2013-11-25
OpenGL: fix xfb for texture2d
degasus
2013-11-25
OpenGL: always use texture2d as efb
degasus
2013-11-25
OpenGL: also remove VAO from xfb convertion
degasus
2013-11-24
[Android] Fix the check for the Qualcomm graphics driver version for v53 driv...
Ryan Houdek
2013-11-25
Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali...
Ryan Houdek
2013-11-24
Merge branch 'master' into android-new-control-input-overlay
Ryan Houdek
2013-11-24
[Android] Enable hard-float support. Requires Android NDK r9b.
Ryan Houdek
2013-11-24
Merge branch 'master' into android-new-control-input-overlay
Ryan Houdek
2013-11-24
[Android] Due to recent changes in code breaking Tegra 4 support, and also th...
Ryan Houdek
2013-11-24
[Android-overlay] Support multiple gamepads with touch screen controls.
Ryan Houdek
2013-11-24
OpenGL: cleanup yuv2rgb (real xfb) workflow
degasus
2013-11-25
Add comments for anybody attempting accuracy improvements in the future.
Scott Mansell
2013-11-25
OpenGL: Enable filtering for EFB to Real XFB copies.
Scott Mansell
2013-11-24
[ARM] Implement the Acid test in the JIT core. This test is currently broken ...
Ryan Houdek
2013-11-24
Fix Desktop GLSL versions in the recent changes.
Scott Mansell
2013-11-24
Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod arg...
Ryan Houdek
2013-11-24
Opengl: fix real XFB sample positions
degasus
2013-11-24
Opengl: Fix opengl realxfb "macroblocking"/bluring issue.
Scott Mansell
2013-11-24
VideoCommon: reorder cbufid in orderer. We've used once two times
degasus
2013-11-24
Merge branch 'efb2tex_alpha'
degasus
2013-11-24
D3D: also fix MAX_COPY_BUFFERS
degasus
2013-11-24
Unused arguments removed from XFBSource::Draw
Matthew Parlane
2013-11-24
Dynamically allocate color textures.
Scott Mansell
2013-11-24
Increase res of color texture to match PAL Super Smash Bros: Brawl
Scott Mansell
2013-11-23
Remove c++11 feature so VC2010 can be happy.
Scott Mansell
2013-11-23
Merge branch 'master' into videosoftware-xfb
Scott Mansell
2013-11-23
Fix a few typos.
Scott Mansell
2013-11-23
Added a Bypass XFB option to Videosoftware's configuration.
Scott Mansell
2013-11-23
Videosoftware realxfb: Fixed a few bugs while testing Zelda: Collectors Edition
Scott Mansell
2013-11-22
OpenGL: Enable pinned memory even for index buffers (works for me). Big-ish s...
Tony Wasserka
2013-11-22
Changed the DSP ROM warning from a panic alert to an on-screen message.
skidau
2013-11-22
VideoCommon: don't read alpha from efb which don't have alpha
degasus
2013-11-21
Merge branch 'master' into jit_exit_addresses
Ryan Houdek
2013-11-21
Jit64: really fix fmrx regression
Tillmann Karras
2013-11-21
jit64: add regcache option IsBound
degasus
2013-11-20
Revert "Handle BP mask register better to avoid useless BP writes (causing fl...
Tony Wasserka
2013-11-20
Jit64: fix fmrx regression
Tillmann Karras
2013-11-19
[Android] Basic Wiimote binding settings now implemented.
Lioncash
2013-11-19
[Android] Basic UI functionality for enabling/disabling aforementioned Gamecu...
Lioncash
2013-11-19
[Android] Expand the input binding UI in the settings to handle 4 Gamecube co...
Lioncash
2013-11-18
[Android] Make joysticks less dumb from a configuration standpoint.
Ryan Houdek
2013-11-18
"warning fixes" commit introduced warnings; fix them. (And I refuse to use P...
comex
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