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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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GameCube and Wii emulator
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Commit message (
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Author
2013-11-14
Support texture and screenshot dumping using WIC, no XP support.
Matthew Parlane
2013-11-14
Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightf...
Matthew Parlane
2013-11-13
warnings and code formatting
Jordan Cristiano
2013-11-13
Jit64: don't flush clean FPRs
Tillmann Karras
2013-11-13
x64: add small warning if CPU has SSE2 but not DAZ
Tillmann Karras
2013-11-13
jit64: enable fp instructions faddx fsubx fdivx fdivsx
degasus
2013-11-13
Interpreter: software-based flush-to-zero
Tillmann Karras
2013-11-13
Interpreter: support non-IEEE mode emulation
Tillmann Karras
2013-11-13
Jit64: don't unnecessarily load registers
Tillmann Karras
2013-11-13
Jit64: use AVX instructions in some places
Tillmann Karras
2013-11-13
x64: support VEX opcode encoding
Tillmann Karras
2013-11-13
Jit64: Fix and re-enable psq_l for W=1
Tillmann Karras
2013-11-13
x64: detect FMA support
Tillmann Karras
2013-11-13
Jit64: micro-optimize ps_sel
Tillmann Karras
2013-11-13
Fix Bluetooth warnings
Tillmann Karras
2013-11-13
Fix format string warnings
Tillmann Karras
2013-11-12
Disable Fastmem on JIT64IL. JIT64IL is completely incompatible with Fastmem a...
Ryan Houdek
2013-11-12
Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 int...
Ryan Houdek
2013-11-12
Disable wiimote source selection while netplay is running.
Rachel Bryk
2013-11-12
[ARM] Don't leave my test code in the JIT core.
Ryan Houdek
2013-11-12
[ARM] Fix NEON emitter encodings.
Ryan Houdek
2013-11-11
Add a comment to the magic value reading location.
Ryan Houdek
2013-11-12
Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Kore...
Chanwoong Kim
2013-11-11
[ARM] More NEON emitters.
Ryan Houdek
2013-11-10
Changed thread barrier and event to use a lamba wait predicate instead of a f...
Jordan Cristiano
2013-11-10
[ARM] More NEON emitters.
Ryan Houdek
2013-11-10
D3D: Use D3DX11 for taking screenshots.
Tony Wasserka
2013-11-10
Revert "Be less dumb."
Tony Wasserka
2013-11-10
D3D: Use D3DX for texture dumping.
Tony Wasserka
2013-11-10
D3D: Reintroduce depencency on D3DX11 because it's the most straightforward w...
Tony Wasserka
2013-11-07
Revert "VideoCommon: create native texture pool"
degasus
2013-11-07
Re-plumb window handle to the dsound backend.
Shawn Hoffman
2013-11-07
VideoCommon: fix custom textures
degasus
2013-11-07
Fix the filter for some files in the Core VS project related to the JitIL. Th...
Lioncash
2013-11-07
jit: change our linking module to be able to handle arbitrary exit addresses
degasus
2013-11-07
Use an unordered_set to track FIFO write adresses
Pierre Bourdon
2013-11-07
Handle BP mask register better to avoid useless BP writes (causing flushes)
Pierre Bourdon
2013-11-07
Jit64: implement ps_res
Tillmann Karras
2013-11-07
Jit64: simplify ps_sel
Tillmann Karras
2013-11-07
Jit64: fix typo in ps_sel and re-enable it
Tillmann Karras
2013-11-07
jit64: remove dead code
degasus
2013-11-07
Jit64: extract frsqrtex as method
Tillmann Karras
2013-11-06
[JitIL] No more terrible usage of vectors.
Matthew Parlane
2013-11-05
ogl: check default framebuffer for msaa
degasus
2013-11-05
[ARM] Minor idle skip optimization in bx.
Ryan Houdek
2013-11-05
[ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PP...
Ryan Houdek
2013-11-05
VideoCommon: create native texture pool
degasus
2013-11-04
[windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.
Shawn Hoffman
2013-11-04
ogl: drop all %f from TextureConversionShader
degasus
2013-11-05
Fix {Read,Write}FileToString.
Matthew Parlane
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