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AgeCommit message (Expand)Author
2013-11-14Support texture and screenshot dumping using WIC, no XP support.Matthew Parlane
2013-11-14Revert "D3D: Reintroduce depencency on D3DX11 because it's the most straightf...Matthew Parlane
2013-11-13warnings and code formattingJordan Cristiano
2013-11-13Jit64: don't flush clean FPRsTillmann Karras
2013-11-13x64: add small warning if CPU has SSE2 but not DAZTillmann Karras
2013-11-13jit64: enable fp instructions faddx fsubx fdivx fdivsxdegasus
2013-11-13Interpreter: software-based flush-to-zeroTillmann Karras
2013-11-13Interpreter: support non-IEEE mode emulationTillmann Karras
2013-11-13Jit64: don't unnecessarily load registersTillmann Karras
2013-11-13Jit64: use AVX instructions in some placesTillmann Karras
2013-11-13x64: support VEX opcode encodingTillmann Karras
2013-11-13Jit64: Fix and re-enable psq_l for W=1Tillmann Karras
2013-11-13x64: detect FMA supportTillmann Karras
2013-11-13Jit64: micro-optimize ps_selTillmann Karras
2013-11-13Fix Bluetooth warningsTillmann Karras
2013-11-13Fix format string warningsTillmann Karras
2013-11-12Disable Fastmem on JIT64IL. JIT64IL is completely incompatible with Fastmem a...Ryan Houdek
2013-11-12Redo 'Fixes GCC 4.9 compilation. It now supplies its own _mm_shuffle_epi8 int...Ryan Houdek
2013-11-12Disable wiimote source selection while netplay is running.Rachel Bryk
2013-11-12[ARM] Don't leave my test code in the JIT core.Ryan Houdek
2013-11-12[ARM] Fix NEON emitter encodings.Ryan Houdek
2013-11-11Add a comment to the magic value reading location.Ryan Houdek
2013-11-12Fixed a bug that incorrectly recognized as 'GameCube'. when you open the Kore...Chanwoong Kim
2013-11-11[ARM] More NEON emitters.Ryan Houdek
2013-11-10Changed thread barrier and event to use a lamba wait predicate instead of a f...Jordan Cristiano
2013-11-10[ARM] More NEON emitters.Ryan Houdek
2013-11-10D3D: Use D3DX11 for taking screenshots.Tony Wasserka
2013-11-10Revert "Be less dumb."Tony Wasserka
2013-11-10D3D: Use D3DX for texture dumping.Tony Wasserka
2013-11-10D3D: Reintroduce depencency on D3DX11 because it's the most straightforward w...Tony Wasserka
2013-11-07Revert "VideoCommon: create native texture pool"degasus
2013-11-07Re-plumb window handle to the dsound backend.Shawn Hoffman
2013-11-07VideoCommon: fix custom texturesdegasus
2013-11-07Fix the filter for some files in the Core VS project related to the JitIL. Th...Lioncash
2013-11-07jit: change our linking module to be able to handle arbitrary exit addressesdegasus
2013-11-07Use an unordered_set to track FIFO write adressesPierre Bourdon
2013-11-07Handle BP mask register better to avoid useless BP writes (causing flushes)Pierre Bourdon
2013-11-07Jit64: implement ps_resTillmann Karras
2013-11-07Jit64: simplify ps_selTillmann Karras
2013-11-07Jit64: fix typo in ps_sel and re-enable itTillmann Karras
2013-11-07jit64: remove dead codedegasus
2013-11-07Jit64: extract frsqrtex as methodTillmann Karras
2013-11-06[JitIL] No more terrible usage of vectors.Matthew Parlane
2013-11-05ogl: check default framebuffer for msaadegasus
2013-11-05[ARM] Minor idle skip optimization in bx.Ryan Houdek
2013-11-05[ARM] Fix an issue with the data offset in LoadStore operations. Thanks to PP...Ryan Houdek
2013-11-05VideoCommon: create native texture pooldegasus
2013-11-04[windows] update SDL-2.0.0 to 2.0.1. Fixes issue 6793.Shawn Hoffman
2013-11-04ogl: drop all %f from TextureConversionShaderdegasus
2013-11-05Fix {Read,Write}FileToString.Matthew Parlane