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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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release-prep-2606a-2
stable
GameCube and Wii emulator
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2014-04-04
Fix trailing whitespace.
magumagu
2014-04-04
Merge pull request #240 from Sonicadvance1/GLSLES310_binding
Matthew Parlane
2014-04-03
Merge pull request #226 from LPFaint99/Issue6753
Pierre Bourdon
2014-04-02
fix exporting all saves in memcardmanager
LPFaint99
2014-04-03
Add initial support for GLSL ES 3.10.
Ryan Houdek
2014-04-02
Merge pull request #227 from magumagu/swbackend-fix-shaders
Ryan Houdek
2014-04-01
Merge pull request #238 from lioncash/fix-deprecations
Pierre Bourdon
2014-04-02
Fix compilation error of Wayland_Util.h
pf packet
2014-04-01
Replace use of the deprecated mem_fun function with mem_fn.
lioncash
2014-03-30
D3D11: Use appropriate shader for PEEK_Z.
magumagu
2014-03-30
Merge pull request #233 from delroth/dsphle-cleanups
Pierre Bourdon
2014-03-30
Merge pull request #220 from magumagu/audio-handling-cleanup-v2
Pierre Bourdon
2014-03-30
Merge pull request #222 from comex/more-clang-fixes
Pierre Bourdon
2014-03-30
DSPHLE: Rename variables in the Zelda UCode to match Dolphin's coding style
Pierre Bourdon
2014-03-30
DSPHLE: Remove 'ZeldaObsolete.txt'
Pierre Bourdon
2014-03-30
Fix harmless warnings.
comex
2014-03-30
Don't cast -1 to enum to represent a missing value.
comex
2014-03-30
Merge pull request #232 from delroth/dsphle-cleanups
Pierre Bourdon
2014-03-30
DSPHLE: Cleanup common style issues in Zelda.{cpp,h} (most of the file is not...
Pierre Bourdon
2014-03-30
DSPHLE: Cleanup ROM.{cpp,h}
Pierre Bourdon
2014-03-30
DSPHLE: Cleanup INIT.{cpp,h}
Pierre Bourdon
2014-03-30
DSPHLE: Cleanup GBA.{cpp,h}
Pierre Bourdon
2014-03-30
DSPHLE: Cleanup CARD.{cpp,h}
Pierre Bourdon
2014-03-30
DSPHLE: Cleanup AX{,Wii}.{cpp,h}
Pierre Bourdon
2014-03-30
DSPHLE: Cleanup UCodes.{cpp,h}
Pierre Bourdon
2014-03-30
Merge pull request #230 from Parlane/libogc_ios_fix
Matthew Parlane
2014-03-30
DSPHLE: Mass rename classes to match our coding style better.
Pierre Bourdon
2014-03-30
DSPHLE: Rename files to remove redundant 'UCode' prefix.
Pierre Bourdon
2014-03-30
Fixes Wiimotes for libogc.
Matthew Parlane
2014-03-29
SW backend: make shaders work on Intel/Windows.
magumagu
2014-03-29
Software backend: Delete forked PixelEngine.
magumagu
2014-03-29
Move audio handling out of DSP emulation.
magumagu
2014-03-29
Delete AudioCommon::UseJIT().
magumagu
2014-03-29
Move mixer construction to AudioCommon.cpp.
magumagu
2014-03-29
Move UDSPControl structure into DSP.h .
magumagu
2014-03-29
Use memory card 251 for games that cannot use large memory cards
LPFaint99
2014-03-29
Fix assertion fails in FifoPlayerDlg.cpp.
Lioncash
2014-03-29
Remove unnecessary wxT declarations in FifoPlayerDlg.
Lioncash
2014-03-29
Add the algorithm header to a few FifoPlayer cpp files.
Lioncash
2014-03-29
Remove all trailing whitespaces from our codebase.
Pierre Bourdon
2014-03-27
Fix IsTriviallyCopyable for volatile (fixes Mac build).
comex
2014-03-27
Fix include order in EGL.h.
Lioncash
2014-03-27
Minor Ucode cleanup.
magumagu
2014-03-27
Merge pull request #214 from magumagu/zelda-ucode-cleanup
Pierre Bourdon
2014-03-27
VideoCommon/VertexLoader: Add more use of std::min and std::max
Jens Nyberg
2014-03-27
VideoCommon/VertexLoader: Remove duplicate point min and max calculation
Jens Nyberg
2014-03-26
Fix CMake build.
magumagu
2014-03-26
VideoCommon/VertexLoader: Remove NRM enum
Jens Nyberg
2014-03-26
Add audio output for Zelda Ucode variants.
magumagu
2014-03-26
Use correct sample rate in Zelda Ucode HLE.
magumagu
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