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2014-03-14PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...Tony Wasserka
2014-03-14LightingShaderGen: Perform more lighting calculations with integers.Tony Wasserka
2014-03-14LightingShaderGen: Perform some lighting calculations with integers.Tony Wasserka
2014-03-14ShaderGen: Store material uniforms as integers.Tony Wasserka
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-03-14PixelShader: Store fog color as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Change indirect texture matrix uniforms to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "alpha" uniform to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.Tony Wasserka
2014-03-14PixelShaderGen: Process fog calculations with integer math.Tony Wasserka
2014-03-14PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.Tony Wasserka
2014-03-14PixelShaderGen: prev should be initialized to the proper value; tev output ne...Tony Wasserka
2014-03-14PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump ...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for TEV combiners.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for tev outputs.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for tev konst value.Tony Wasserka
2014-03-14PixelShaderGen: Remove remaining floating point bits for texture color.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for rasterizer color.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect texture coords.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for sampling textures.Tony Wasserka
2014-03-14PixelShaderGen: Fix an issue where small negative z coordinates would underfl...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for alpha testing.Tony Wasserka
2014-03-14Provide our own dot functions in GLSL since GLSL doesn't provide integer vers...Ryan Houdek
2014-03-14PixelShaderGen: Make SampleTexture static inline.Tony Wasserka
2014-03-14OGL: Force highp for integers.Tony Wasserka
2014-03-14OGL: Remove some dead code.Tony Wasserka
2014-03-14MemoryInterface: properly register region MMIOs.Pierre Bourdon
2014-03-14Kill off some usages of c_str.Lioncash
2014-03-13Merge pull request #162 from lioncash/tas-dlgPierre Bourdon
2014-03-12Fix a typo in DSPSymbols. (DisasssembleRange -> DisassembleRange)Lioncash
2014-03-12Simplify boolean toggling in the TASInputDlg.Lioncash
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-03-09[Android] Tidy up the dialog buttons that don't do anything.Lioncash
2014-03-10Merge pull request #145 from lioncash/split-about-activityPierre Bourdon
2014-03-10Merge pull request #149 from lioncash/filemonitor-song-typesMatthew Parlane
2014-03-09clang-modernize -use-nullptrTillmann Karras
2014-03-09clang-modernize -add-overrideTillmann Karras
2014-03-09clang-modernize -loop-convertTillmann Karras
2014-03-09Merge pull request #152 from Tilka/float_stuffPierre Bourdon
2014-03-09Merge pull request #153 from lioncash/dsptool-stringPierre Bourdon
2014-03-09Fix DSPTool string output for disassembly.Lioncash
2014-03-09Interpreter: less duplicate code in float comparesTillmann Karras
2014-03-09MathUtil: fix IsQNAN()Tillmann Karras
2014-03-09Rename assemble.cpp/.h and disassemble.cpp./.h to DSPAssembler.cpp/.h and DSP...Lioncash
2014-03-09Fix DSPTool.Lioncash
2014-03-09Add more sound file extensions to FileMonitor's IsSoundFile.Lioncash
2014-03-09Add a namespace to DSPHost.Lioncash
2014-03-09FPURoundMode: revert use of enums in bit-fieldsTillmann Karras
2014-03-09Update android.toolchain.cmakeTillmann Karras