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2010-02-28code cleanup, focusing on dsp hleShawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18Move MemCheck functionality into the virtual DebugInterface class from the ↵Shawn Hoffman
more general MemView class. Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14add another dsp ucode to RE...woo!Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5055 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24ROM dissasm "refresh" + RE + small fixesMarko Pusljar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and ↵Shawn Hoffman
improved disasm -> DSP/DSP_UC_6A696CE7.txt Goal is complete/near complete RE of DSP_UC_6A696CE7 (GC AX), and hopefully ROM. From there, seeing the additional changes in other GC AX versions (there are only 4 others, with minor differences), should be "simple". git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4818 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08Some more AXWii RE.luigi2us
Long time I didn't commit to Dolphin, by the way. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4793 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13DSPHLE AXwii workMarko Pusljar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30The beginning of another approach on Zelda HLE UCode: PB debugging and ↵XTra.KrazzY
comparison git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-30Zelda RE + fixesMarko Pusljar
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4350 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29Best of both worlds (or hacks...). Music continues to play, no sound ↵XTra.KrazzY
breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead ↵luigi2us
of DCD10001), which makes the game send a CDD10003 as expected. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27AXWii ucode: more comments.luigi2us
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27Some axwii disasmnakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4328 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26Add a disassembly of AXWii ucode (taken from MKWii)luigi2us
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4324 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c ↵XTra.KrazzY
are almost done, all that's left to do is resample from 0x50 to _Size. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18DSP HLE: External ops oops (thanks, lordmark)XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used ↵XTra.KrazzY
a lot in Pikmin. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing ↵XTra.KrazzY
they're the same, LordMark!) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16Decoded the non-externalops part of 0x0007 zelda sound caseXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4287 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31Misc : build fix for debug x64, assorted cleanup.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the ↵XTra.KrazzY
mail stops coming after a while git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4064 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24Forgot to upload ZTP Wii ucode, so here it issl1nk3.s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4043 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its ↵XTra.KrazzY
UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. ↵XTra.KrazzY
Fun! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3964 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26DSPLLE added new LD code (please report games misbehaving)nakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3887 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-24fix a few issues with actually using the dsp lle debugger: stepping/reg ↵Shawn Hoffman
updates/etc should behave better git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3879 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20Some RE on MP2 ucodenakeee
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3860 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20start some RE on the memcard unlocking ucodeShawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3857 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14Minicommit: more cleanupXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3791 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13Solved issue 1096 and issue 1098XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear ↵hrydgard
interpolation (that works, this time :P) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file. hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12More UCode RE. Move MemoryView to DebuggerUICommon.hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11More zelda ucode RE...hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10DSPLLE: attempt at RE of parts of the zelda volume code ...hrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3733 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07Various changes: Fixed linux build, added some zelda ucode RE, added HLE ↵XTra.KrazzY
mail logging features git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to ↵XTra.KrazzY
signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01DSPHLE: Preserve fractional sample position between voice render calls. ↵hrydgard
sounds slightly, slightly cleaner :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01transfer comments from dsp rom disasm to shiny new disasmShawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3636 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01bit of zelda ucode rehrydgard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it ↵XTra.KrazzY
sounds like the exact pitch it should synth. I'd be glad if someone finished it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01Simple 0x0000 zelda ucode voice case documentationXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3628 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30ucode voice cases jump table documentation, decrypted case 0x6XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29Documented the general sound decoder. Now all we need is to implement it.XTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29Forgot to commit this a while ago. Cleared up some zelda ucode stuffXTra.KrazzY
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28DSPLLE: Setting breakpoints and stepping through code now works in the ↵hrydgard
(still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28DSPLLE: sort of semi-working breakpoints and stepping, if you flip an ↵hrydgard
#ifdef. more work to do, for some reason it gets very slow when you enable it atm git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28added an AX disasm with (few) comments. Moved some code around to prepare to ↵hrydgard
share some breakpoint code between the ppc and dsp git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. ↵hrydgard
Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e