From 7413be148705866efebd504ef7356377dce81274 Mon Sep 17 00:00:00 2001 From: TellowKrinkle Date: Mon, 12 Dec 2022 00:36:13 -0600 Subject: VideoCommon: Add configuration option for CPUCull --- Source/Android/app/src/main/res/values/strings.xml | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Source/Android/app/src/main/res/values/strings.xml') diff --git a/Source/Android/app/src/main/res/values/strings.xml b/Source/Android/app/src/main/res/values/strings.xml index 81c1cf420d..2d3f779fed 100644 --- a/Source/Android/app/src/main/res/values/strings.xml +++ b/Source/Android/app/src/main/res/values/strings.xml @@ -355,6 +355,8 @@ Enables graphics backend multithreading (Vulkan only). May affect performance. If unsure, leave this checked. Prefer VS for Point/Line Expansion On backends that support both using the geometry shader and the vertex shader for expanding points and lines, selects the vertex shader for the job. May affect performance. + Cull Vertices on the CPU + Cull vertices on the CPU to reduce the number of draw calls required. May affect performance. If unsure, leave this unchecked. Defer EFB Cache Invalidation Defers invalidation of the EFB access cache until a GPU synchronization command is executed. May improve performance in some games at the cost of stability. If unsure, leave this unchecked. Manual Texture Sampling -- cgit v1.2.3