From b7ba126db0d796348ba884333b341e50252433ad Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 20 May 2021 16:34:30 +0200 Subject: Android: Use JNI for getting post-processsing shaders The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead. --- Source/Android/jni/AndroidCommon/AndroidCommon.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Android/jni/AndroidCommon/AndroidCommon.cpp') diff --git a/Source/Android/jni/AndroidCommon/AndroidCommon.cpp b/Source/Android/jni/AndroidCommon/AndroidCommon.cpp index b5a5a7faaa..06da3774c2 100644 --- a/Source/Android/jni/AndroidCommon/AndroidCommon.cpp +++ b/Source/Android/jni/AndroidCommon/AndroidCommon.cpp @@ -44,7 +44,7 @@ std::vector JStringArrayToVector(JNIEnv* env, jobjectArray array) return result; } -jobjectArray JStringArrayFromVector(JNIEnv* env, std::vector vector) +jobjectArray VectorToJStringArray(JNIEnv* env, std::vector vector) { jobjectArray result = env->NewObjectArray(vector.size(), IDCache::GetStringClass(), nullptr); for (jsize i = 0; i < vector.size(); ++i) @@ -145,7 +145,7 @@ std::vector DoFileSearchAndroidContent(const std::string& directory JNIEnv* env = IDCache::GetEnvForThread(); jobject result = env->CallStaticObjectMethod( IDCache::GetContentHandlerClass(), IDCache::GetContentHandlerDoFileSearch(), - ToJString(env, directory), JStringArrayFromVector(env, extensions), recursive); + ToJString(env, directory), VectorToJStringArray(env, extensions), recursive); return JStringArrayToVector(env, reinterpret_cast(result)); } -- cgit v1.2.3