From cc42b4354d38055629ba3eeac92fa57582a26de0 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sat, 10 Mar 2018 22:41:49 +0100 Subject: Reimplement custom PNG banners in game list Fixes https://bugs.dolphin-emu.org/issues/10938 and makes PNG banners available in DolphinQt2 for the first time. --- Source/Android/jni/MainAndroid.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Android/jni/MainAndroid.cpp') diff --git a/Source/Android/jni/MainAndroid.cpp b/Source/Android/jni/MainAndroid.cpp index eca343be85..47a653d927 100644 --- a/Source/Android/jni/MainAndroid.cpp +++ b/Source/Android/jni/MainAndroid.cpp @@ -193,7 +193,7 @@ static bool LoadBanner(std::string filename, u32* Banner) if (pVolume != nullptr) { - int Width, Height; + u32 Width, Height; std::vector BannerVec = pVolume->GetBanner(&Width, &Height); // This code (along with above inlines) is moved from // elsewhere. Someone who knows anything about Android -- cgit v1.2.3