From 6f05c400130052cdc92319c4e04c3acfbf9f643f Mon Sep 17 00:00:00 2001 From: JosJuice Date: Thu, 24 Dec 2020 13:34:52 +0100 Subject: Android: Correctly save in-game settings changes to disk --- Source/Android/jni/NativeConfig.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'Source/Android/jni/NativeConfig.cpp') diff --git a/Source/Android/jni/NativeConfig.cpp b/Source/Android/jni/NativeConfig.cpp index 9de9a16358..14d7d4af3e 100644 --- a/Source/Android/jni/NativeConfig.cpp +++ b/Source/Android/jni/NativeConfig.cpp @@ -14,8 +14,9 @@ #include "jni/AndroidCommon/AndroidCommon.h" constexpr jint LAYER_BASE_OR_CURRENT = 0; -constexpr jint LAYER_LOCAL_GAME = 1; -constexpr jint LAYER_ACTIVE = 2; +constexpr jint LAYER_BASE = 1; +constexpr jint LAYER_LOCAL_GAME = 2; +constexpr jint LAYER_ACTIVE = 3; static Config::Location GetLocation(JNIEnv* env, jstring file, jstring section, jstring key) { @@ -60,6 +61,10 @@ static std::shared_ptr GetLayer(jint layer, const Config::Locatio layer_type = Config::LayerType::CurrentRun; break; + case LAYER_BASE: + layer_type = Config::LayerType::Base; + break; + case LAYER_LOCAL_GAME: layer_type = Config::LayerType::LocalGame; break; -- cgit v1.2.3