From 02cbcc8ec49676739315223b8d2b0867867f7352 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Tue, 18 Jun 2013 12:44:06 -0500 Subject: [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen. --- Source/Android/src/org/dolphinemu/dolphinemu/DolphinEmulator.java | 6 +++++- Source/Android/src/org/dolphinemu/dolphinemu/GameListView.java | 2 -- 2 files changed, 5 insertions(+), 3 deletions(-) (limited to 'Source/Android/src') diff --git a/Source/Android/src/org/dolphinemu/dolphinemu/DolphinEmulator.java b/Source/Android/src/org/dolphinemu/dolphinemu/DolphinEmulator.java index d8432b7e22..3c11ed76c6 100644 --- a/Source/Android/src/org/dolphinemu/dolphinemu/DolphinEmulator.java +++ b/Source/Android/src/org/dolphinemu/dolphinemu/DolphinEmulator.java @@ -129,7 +129,11 @@ public class DolphinEmulator extends Activity String FileName = data.getStringExtra("Select"); GLview = new NativeGLSurfaceView(this); this.getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); - GLview.SetDimensions(screenWidth, screenHeight); + String backend = NativeLibrary.GetConfig("Dolphin.ini", "Core", "GFXBackend", "OGL"); + if (backend.equals("OGL")) + GLview.SetDimensions(screenHeight, screenWidth); + else + GLview.SetDimensions(screenWidth, screenHeight); GLview.SetFileName(FileName); setContentView(GLview); Running = true; diff --git a/Source/Android/src/org/dolphinemu/dolphinemu/GameListView.java b/Source/Android/src/org/dolphinemu/dolphinemu/GameListView.java index ac1329f6a9..4a88977a5b 100644 --- a/Source/Android/src/org/dolphinemu/dolphinemu/GameListView.java +++ b/Source/Android/src/org/dolphinemu/dolphinemu/GameListView.java @@ -161,8 +161,6 @@ public class GameListView extends ListActivity { me = this; mDrawer = MenuDrawer.attach(this, MenuDrawer.MENU_DRAG_CONTENT); - - Fill(); Listdir = new ArrayList(); -- cgit v1.2.3