From cfa925fbbe96b3ab5daa6126b4c41b0ba3c6a061 Mon Sep 17 00:00:00 2001 From: skidau Date: Mon, 28 Dec 2015 23:07:53 +1100 Subject: Updated SoundTouch library to 1.9.2 --- Source/Core/AudioCommon/OpenALStream.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/AudioCommon/OpenALStream.cpp') diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp index 26c651e720..b99e7e5bf7 100644 --- a/Source/Core/AudioCommon/OpenALStream.cpp +++ b/Source/Core/AudioCommon/OpenALStream.cpp @@ -233,11 +233,11 @@ void OpenALStream::SoundLoop() if (iBuffersProcessed) { - float rate = m_mixer->GetCurrentSpeed(); + double rate = (double)m_mixer->GetCurrentSpeed(); if (rate <= 0) { Core::RequestRefreshInfo(); - rate = m_mixer->GetCurrentSpeed(); + rate = (double)m_mixer->GetCurrentSpeed(); } // Place a lower limit of 10% speed. When a game boots up, there will be -- cgit v1.2.3