From dca22e08eb96a401406ef7fa62c59eea1b837f7b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Fri, 5 Aug 2016 16:04:39 +0200 Subject: Use Common::Flag and Common::Event when possible Replaces old and simple usages of std::atomic with Common::Flag (which was introduced after the initial usage), so it's clear that the variable is a flag and because Common::Flag is well tested. This also replaces the ready logic in WiimoteReal with Common::Event since it was basically just unnecessarily reimplementing Common::Event. --- Source/Core/AudioCommon/OpenALStream.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Source/Core/AudioCommon/OpenALStream.cpp') diff --git a/Source/Core/AudioCommon/OpenALStream.cpp b/Source/Core/AudioCommon/OpenALStream.cpp index 9f0ea2af57..38dc90cd4d 100644 --- a/Source/Core/AudioCommon/OpenALStream.cpp +++ b/Source/Core/AudioCommon/OpenALStream.cpp @@ -25,7 +25,7 @@ static soundtouch::SoundTouch soundTouch; // bool OpenALStream::Start() { - m_run_thread.store(true); + m_run_thread.Set(); bool bReturn = false; ALDeviceList pDeviceList; @@ -75,7 +75,7 @@ bool OpenALStream::Start() void OpenALStream::Stop() { - m_run_thread.store(false); + m_run_thread.Clear(); // kick the thread if it's waiting soundSyncEvent.Set(); @@ -207,7 +207,7 @@ void OpenALStream::SoundLoop() soundTouch.setSetting(SETTING_SEEKWINDOW_MS, 28); soundTouch.setSetting(SETTING_OVERLAP_MS, 12); - while (m_run_thread.load()) + while (m_run_thread.IsSet()) { // num_samples_to_render in this update - depends on SystemTimers::AUDIO_DMA_PERIOD. const u32 stereo_16_bit_size = 4; -- cgit v1.2.3