From a0129e51a3fead84c91f5bd302d627ac84e36feb Mon Sep 17 00:00:00 2001 From: "XTra.KrazzY" Date: Sat, 7 Nov 2009 20:01:39 +0000 Subject: LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/AudioCommon/Src/AOSoundStream.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'Source/Core/AudioCommon/Src/AOSoundStream.cpp') diff --git a/Source/Core/AudioCommon/Src/AOSoundStream.cpp b/Source/Core/AudioCommon/Src/AOSoundStream.cpp index 646d011022..137864a832 100644 --- a/Source/Core/AudioCommon/Src/AOSoundStream.cpp +++ b/Source/Core/AudioCommon/Src/AOSoundStream.cpp @@ -81,7 +81,14 @@ void AOSound::Update() { soundSyncEvent.Set(); } - + +void AOSound::Clear() +{ + memset(realtimeBuffer, 0, sizeof(realtimeBuffer)); + + Update(); +} + void AOSound::Stop() { soundCriticalSection.Enter(); -- cgit v1.2.3