From ca9bf3174f4acd4c9d78ac7c21b6aeaa1430b7ef Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Sun, 12 Dec 2021 13:50:18 -0800 Subject: Use HRWrap in remaining locations Note that D3DCommon can't use DX11HRWrap or DX12HRWrap since it's shared between them. --- Source/Core/AudioCommon/WASAPIStream.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Source/Core/AudioCommon/WASAPIStream.cpp') diff --git a/Source/Core/AudioCommon/WASAPIStream.cpp b/Source/Core/AudioCommon/WASAPIStream.cpp index 2a15e08195..db111a64dd 100644 --- a/Source/Core/AudioCommon/WASAPIStream.cpp +++ b/Source/Core/AudioCommon/WASAPIStream.cpp @@ -17,6 +17,7 @@ #include #include "Common/Assert.h" +#include "Common/HRWrap.h" #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "Common/Thread.h" @@ -66,11 +67,11 @@ static bool HandleWinAPI(std::string_view message, HRESULT result) error = "Audio endpoint already in use!"; break; default: - error = TStrToUTF8(_com_error(result).ErrorMessage()).c_str(); + error = Common::GetHResultMessage(result); break; } - ERROR_LOG_FMT(AUDIO, "WASAPI: {}: {}", message, error); + ERROR_LOG_FMT(AUDIO, "WASAPI: {}: {} ({:08x})", message, error, result); } return SUCCEEDED(result); -- cgit v1.2.3