From ad892176d0a401ceb851f8fe49de21d6c44b3c67 Mon Sep 17 00:00:00 2001 From: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com> Date: Fri, 10 Jun 2022 21:27:10 -0700 Subject: have audio dumps apply volume (fixes cases of audio dumps being "too loud" and in game audio controls having no effect) --- Source/Core/AudioCommon/WaveFile.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Source/Core/AudioCommon/WaveFile.h') diff --git a/Source/Core/AudioCommon/WaveFile.h b/Source/Core/AudioCommon/WaveFile.h index 91aa60aede..e95ed8eb73 100644 --- a/Source/Core/AudioCommon/WaveFile.h +++ b/Source/Core/AudioCommon/WaveFile.h @@ -34,7 +34,8 @@ public: void Stop(); void SetSkipSilence(bool skip) { skip_silence = skip; } - void AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate); // big endian + void AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate, int l_volume, + int r_volume); // big endian u32 GetAudioSize() const { return audio_size; } private: -- cgit v1.2.3