From 0c02e77eee0a12b178b11676ca548aeb1cbb7116 Mon Sep 17 00:00:00 2001 From: Techjar Date: Sun, 28 Apr 2019 04:23:13 -0400 Subject: Core: Remove MemoryWatcher MemoryWatcher only works on Linux and affects emulation determinism due to scheduling additional events, which causes NetPlay to desync. Considering that this interface is a rather specialized use case, the communication with it is kinda crappy *and* it's affecting emulation, I think it's best to just axe it and come up with a better implementation of the functionality. --- Source/Core/Common/FileUtil.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'Source/Core/Common/FileUtil.cpp') diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index a5d5072929..53f242ecf0 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -800,12 +800,6 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD; - s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP; - s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = - s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS; - s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = - s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET; - // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); -- cgit v1.2.3