From 2f505606027029933f7334262184abb69fd2658f Mon Sep 17 00:00:00 2001 From: spxtr Date: Tue, 29 Dec 2015 17:59:16 -0800 Subject: Add support for sending game memory changes to outside processes --- Source/Core/Common/FileUtil.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Source/Core/Common/FileUtil.cpp') diff --git a/Source/Core/Common/FileUtil.cpp b/Source/Core/Common/FileUtil.cpp index f3af55548c..6857262579 100644 --- a/Source/Core/Common/FileUtil.cpp +++ b/Source/Core/Common/FileUtil.cpp @@ -810,6 +810,10 @@ static void RebuildUserDirectories(unsigned int dir_index) s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP; s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM; + s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP; + s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS; + s_user_paths[F_MEMORYWATCHERSOCKET_IDX] = s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET; + // The shader cache has moved to the cache directory, so remove the old one. // TODO: remove that someday. File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP); -- cgit v1.2.3