From 0fbd0cab6ab2db250c0cbf6e48a1b73bc6bf9e0f Mon Sep 17 00:00:00 2001 From: Jonathan Hamilton Date: Sat, 1 Jul 2017 10:42:42 -0700 Subject: Add "PreferGLES" option to EGL GLInterface This makes the EGL interface select OpenGL|ES contexts over "desktop" OpenGL ones. Possibly not useful for anyone outside my own debugging, but you never know --- Source/Core/Common/GL/GLInterface/EGL.cpp | 48 +++++++++++++++++++++++++------ 1 file changed, 40 insertions(+), 8 deletions(-) (limited to 'Source/Core/Common/GL/GLInterface') diff --git a/Source/Core/Common/GL/GLInterface/EGL.cpp b/Source/Core/Common/GL/GLInterface/EGL.cpp index 32cd705d73..dd3b4ebd72 100644 --- a/Source/Core/Common/GL/GLInterface/EGL.cpp +++ b/Source/Core/Common/GL/GLInterface/EGL.cpp @@ -9,6 +9,7 @@ #include "Common/GL/GLInterface/EGL.h" #include "Common/Logging/Log.h" +#include "Core/Config/GraphicsSettings.h" #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 @@ -47,6 +48,7 @@ void cInterfaceEGL::DetectMode() { if (s_opengl_mode != GLInterfaceMode::MODE_DETECT) return; + bool preferGLES = Config::Get(Config::GFX_PREFER_GLES); EGLint num_configs; bool supportsGL = false, supportsGLES2 = false, supportsGLES3 = false; @@ -98,15 +100,45 @@ void cInterfaceEGL::DetectMode() delete[] config; } - if (supportsGL) - s_opengl_mode = GLInterfaceMode::MODE_OPENGL; - else if (supportsGLES3) - s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3; - else if (supportsGLES2) - s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2; + if (preferGLES) + { + if (supportsGLES3) + s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3; + else if (supportsGLES2) + s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2; + else if (supportsGL) + s_opengl_mode = GLInterfaceMode::MODE_OPENGL; + } + else + { + if (supportsGL) + s_opengl_mode = GLInterfaceMode::MODE_OPENGL; + else if (supportsGLES3) + s_opengl_mode = GLInterfaceMode::MODE_OPENGLES3; + else if (supportsGLES2) + s_opengl_mode = GLInterfaceMode::MODE_OPENGLES2; + } - if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) // Errored before we found a mode - s_opengl_mode = GLInterfaceMode::MODE_OPENGL; // Fall back to OpenGL + if (s_opengl_mode == GLInterfaceMode::MODE_OPENGL) + { + INFO_LOG(VIDEO, "Using OpenGL"); + } + else if (s_opengl_mode == GLInterfaceMode::MODE_OPENGLES3) + { + INFO_LOG(VIDEO, "Using OpenGL|ES 3"); + } + else if (s_opengl_mode == GLInterfaceMode::MODE_OPENGLES2) + { + INFO_LOG(VIDEO, "Using OpenGL|ES 2"); + } + else if (s_opengl_mode == GLInterfaceMode::MODE_DETECT) + { + // Errored before we found a mode + ERROR_LOG(VIDEO, "Error: Failed to detect OpenGL flavour, falling back to OpenGL"); + // This will fail to create a context, as it'll try to use the same attribs we just failed to + // find a matching config with + s_opengl_mode = GLInterfaceMode::MODE_OPENGL; + } } // Create rendering window. -- cgit v1.2.3