From f0aa9b3751f4c3efeb3b1794991533d3d4616d03 Mon Sep 17 00:00:00 2001 From: aldelaro5 Date: Sat, 24 Sep 2016 19:06:47 -0400 Subject: Reorganise a ton of logs level Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels. --- Source/Core/Common/GL/GLUtil.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Source/Core/Common/GL/GLUtil.cpp') diff --git a/Source/Core/Common/GL/GLUtil.cpp b/Source/Core/Common/GL/GLUtil.cpp index 578f6641e4..8647c36eec 100644 --- a/Source/Core/Common/GL/GLUtil.cpp +++ b/Source/Core/Common/GL/GLUtil.cpp @@ -46,7 +46,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& } else { - DEBUG_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str()); + INFO_LOG(VIDEO, "GLSL vertex shader compiled:\n%s", vertexShader.c_str()); } bool shader_errors = !Result; @@ -70,7 +70,7 @@ GLuint OpenGL_CompileProgram(const std::string& vertexShader, const std::string& } else { - DEBUG_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str()); + INFO_LOG(VIDEO, "GLSL fragment shader compiled:\n%s", fragmentShader.c_str()); } shader_errors |= !Result; -- cgit v1.2.3