From cb453a0fb3209bc7753bc0dbbc36d4e07b7964e6 Mon Sep 17 00:00:00 2001 From: Nolan Check Date: Wed, 20 Oct 2010 03:11:22 +0000 Subject: DX11 plugin: Do destination-alpha in a single pass. No more drawing the same geometry twice! SMG is faster now because it uses destination-alpha extensively. This uses dual-source color blending, a DirectX 10-level feature. The equivalent OpenGL function comes from the GL_ARB_blend_func_extended extension, which was made core in OpenGL 3.3. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6294 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/Common/Src/LinearDiskCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Source/Core/Common/Src/LinearDiskCache.cpp') diff --git a/Source/Core/Common/Src/LinearDiskCache.cpp b/Source/Core/Common/Src/LinearDiskCache.cpp index 37dfb8a69a..25665257ab 100644 --- a/Source/Core/Common/Src/LinearDiskCache.cpp +++ b/Source/Core/Common/Src/LinearDiskCache.cpp @@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'}; // Update this to the current SVN revision every time you change shader generation code. // We don't automatically get this from SVN_REV because that would mean regenerating the // shader cache for every revision, graphics-related or not, which is simply annoying. -const int version = 6267; +const int version = 6294; LinearDiskCache::LinearDiskCache() : file_(NULL), num_entries_(0) { -- cgit v1.2.3